Technical Art Director - Blight: Survival | Directeur·rice Technique Artistique - Blight: Survival

11 Months ago • 12 Years + • Technical Art

Job Summary

Job Description

Technical Art Director for Blight: Survival, requires 12+ years of experience in 3D modeling, texturing, lightning, special effects, and Unreal Engine.
Must have:
  • 3D Modeling
  • Texturing Lighting
  • Special Effects
  • Unreal Engine
Good to have:
  • Python (CG)
  • Maya Substance
  • Blender
  • Blueprints
Perks:
  • Flexible Work
  • Diverse Culture

Job Details

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster. 

The Technical Art Director manages and oversees the art production process. You will work constantly with the Artistic Director, the lead artist, the artists, and the other directors on the project. Your expertise and advice will guide the decisions that will drive visual quality in our games.  

You will be responsible for providing a motivating technical environment to your artists, adjusting the production process to achieve quality targets, and sharing and encouraging best practices within your business unit. 

In this role, you will :

    • Understand a project art direction and oversee its development within the current production process ; 
    • Define the technical constraints of art production in the project by automating tasks and improve processes to simplify production ; 
    • Suggest and guide the development of best practices, solutions, and tools ; 
    • Promote the reuse of resources, know-how, and tools ; 
    • Do a technological survey and constantly push the edge of technology ; 
    • Foster good communicationwith the creative and technical teams by assessing the impact of rendering methods on performance ; 
    • Help assess costs associated with art production.

What we're looking for :

    • 12 years of experience in 3D modeling, texturing, lightning and special effects for video games, at least 5 in technical positions ;
    • Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset) ;
    • Mandotory production experience with Unreal including Blueprints ;
    • Understanding of the rendering process in different platforms and strong ability to manage priorities ;
    • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre. 

Le·la Directeur·rice Technique Artistique est celui·celle qui gère et dirige les processus de production artistique. Dans ce poste, vous collaborerez constamment avec la direction artistique, le·la chef·fe artiste, les autres directeur·rice·s du projet ainsi que les artistes. Votre expertise et vos conseils guideront les décisions qui permettront d’obtenir la qualité visuelle requise par le jeu. 

Vous aurez la responsabilité d’offrir aux artistes un encadrement technique motivant, d’ajuster le processus de production pour atteindre les cibles de qualité, de partager et encourager les meilleures pratiques au sein de votre division d’affaires. 

Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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