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User Experience Designer - IRON MAN

1 Month ago • 3-5 Years • UI/UX Design

Job Summary

Job Description

Motive, an EA studio, seeks a UX Designer for their Iron Man action-adventure game. You'll contribute to intuitive player flows, interaction patterns, and states, creating UX artifacts like experience maps, wireframes, and prototypes. Collaboration with game designers, artists, and researchers is key to balancing player and business needs within technical constraints. Data-driven design solutions and innovative experience creation are vital. Responsibilities include designing intuitive player experiences, crafting UX artifacts, partnering with a diverse team, and contributing to player data-informed solutions. The ideal candidate possesses 3+ years of game industry UX design experience, a strong portfolio, and proficiency in design tools like Figma.
Must have:
  • 3+ years UX design experience in game industry
  • Proficiency in design tools (Figma)
  • Experience crafting UX artifacts (maps, flows, prototypes)
  • Collaboration and communication skills
  • Understanding of usability principles and game design patterns
Good to have:
  • Ability to translate qualitative/quantitative data into design solutions
  • Knowledge of current design and art trends
Perks:
  • Paid time off
  • Parental leave
  • Free games
  • Wellness benefits

Job Details

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a UX Designer to join the Experience Design team working on the Iron Man project. Reporting to the Experience Design Director and being part of a diverse team of Experience Designers specialized in UX, UI and Integration, you will have a direct impact on player-facing user experience. You will represent the end-users at the table and focus on every aspect that affects their experience: from removing friction and frustration, to making sure the game mechanics are understandable.

We're looking for someone who enjoys solving problems and approaches them with systemic thinking, understanding of player motivations, and empathy. We're a group of dedicated people where talent, passion, and collaboration are celebrated.

Responsibilities:

  • Contribute to the design of intuitive player flows, interaction patterns and states.

  • Craft diverse UX artifacts (experience maps, flows, wireframes, prototypes, documentation) to guide development and research.

  • Partner with extended team members (Game design, Art, User Research) and other User Experience Designers (specialized in UX, UI or Integration) to set priorities and find balanced design solutions to player and business goals within technical constraints.

  • Contribute to designing solutions rooted in player data.

  • Contribute to creative efforts that uncover new value with new kinds of experiences.

Qualifications:

  • 3+ years of experience as a user experience designer in the game industry.

  • A portfolio of projects and games that have been worked on.

  • Knowledge of usability principles and techniques, interaction design and design patterns in video games.

  • Practical knowledge of design tools such as Figma, etc.

  • A general awareness of current design and art trends.

  • Expresses clear design rationale and thinking behind their design solutions.

  • A strong interest in playing video games regularly!

  • The ability to translate qualitative and quantitative player data into design solutions and design strategy would be an asset.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

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