3D Weapon Artist

2 Months ago • 3 Years +

Job Summary

Job Description

As a 3D Weapon Artist, you will be creating high-quality, realistic weapons for AAA video games like Turok Origins. Your responsibilities include creating 3D models of weapons based on concept art and design specifications, ensuring visual consistency, collaborating with riggers and animators, modeling and texturing assets, and collaborating with the art team. You will be involved in crafting weapons that feel powerful and memorable for players. The role requires a strong understanding of 3D modeling techniques and a proactive approach to problem-solving.
Must have:
  • 3+ years of experience making weapons for AAA video games.
  • Extensive knowledge of 3D hard surface modeling techniques.
  • Knowledge of sci-fi design and traditional art.
  • Experience with Unreal Engine.
Good to have:
  • Fully organic modeling skills.
  • Bachelor's degree in Fine Arts or related field.
  • Ability to create simple animations.
  • Fusion 360/CAD.
Perks:
  • Opportunity to work with a great international team.
  • Salary based on experience.
  • Permanent, full-time contract.
  • A good work environment.
  • Flexible working hours.
  • Hybrid working model.
  • Fresh fruit, coffee and beverages at the office.

Job Details

Your mission

We’re looking for a 3D Weapon Artist to join our team in Madrid, Spain. Our studio is currently working on exciting AAA projects such as Turok Origins and other AAA projects yet to be announced.

If you’ve ever dreamed of designing legendary weapons that players will remember long after the credits roll, this is your moment. As a 3D Weapon Artist, you’ll be at the heart of the action — crafting high-quality, realistic weapons that feel as powerful as they look.

Responsibilities:

  • Create high-quality 3D models of weapons based on concept art and design specifications. 
  • Ensure weapons are visually consistent and aligned with the game's art style and overall vision.
  • Collaborate closely with riggers and animators to implement and test weapon rigs and animations within UE5.
  • Model and texture assets.
  • Collaborate with the Art team to ensure consistency and quality in weapon design. 


Your profile

Required Skills

  • +3 years of proven experience making Weapons for AAA video games.
  • Extensive knowledge of 3D hard surface modelling techniques and experience using different workflows. Either 3D Studio Max, Blender or Maya + zBrush. Willingness to adapt and learn based on production requirements. 
  • Knowledge of scifi design, traditional art and ability to create sketches and paint-overs.
  • Knowledge of real weapons. 
  • Ability to iterate changes fast and provide solutions.
  • Being proactive, communicative, self motivated and detail oriented is a must.
  • Experience with Unreal Engine.


Nice to have

  • Fully organic modelling skills.
  • Bachelor's degree in Fine Arts or related field.
  • Ability to create simple animations.
  • Fusion 360 /cad.


Why us?

  • Opportunity to work with a great international team of professionals on the next generation of AAA titles.
  • Salary based on experience.
  • Permanent, full-time contract.
  • A good work environment.
  • Flexible working hours.
  • Hybrid working model.
  • Fresh fruit, coffee and beverages at the office.

Join the team bringing Turok Origins to life and craft unforgettable weapons that players will remember for generations!


Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.

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