Associate Director, External Art Producer

1 Month ago • 5 Years + • Game Production

About the job

Job Description

Blizzard seeks an Associate Director, External Art Producer with 5+ years experience in game development. Must have experience managing art-intensive teams, leading vendor relations, and fostering a collaborative environment. Strong communication skills and passion for games are essential.
Must have:
  • Art Vendor Management
  • Game Development
  • Team Leadership
  • Production Planning
Good to have:
  • Budget Management
  • Pipeline Optimization
  • Risk Mitigation
  • Performance Goals
Perks:
  • Game Development
  • Creative Environment
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At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are currently looking for an enthusiastic and collaboration-oriented Associated Director, External Art Producer to help us craft Blizzard’s next great game.

You will bring a consistent track record of handling multifaceted external art teams across different geographies, as well as developing and being responsible for the production schedule to ensure a successful delivery. Are you game? We can't wait to meet you!

Responsibilities:

  • Engage with the leads to understand and foster the game vision, performance goals, quality expectations, and backlog.

  • Handle outsourcing budgets and forecast future costs.

  • Build and maintain the production plan and scope in partnership with the team and leads, and... make it happen!

  • Engage with and lead external vendors responsible for converting parts of the art pipeline, ensuring they meet the project's standards and timelines.

  • Ensure that art pipelines are followed and update them when necessary to improve efficiency and quality.

  • Partner with area leads to ensure full understanding of production requirements and constraints.

  • Guide the game team and external vendors to proactively identify and mitigate emerging problems and risks, while promoting team-wide visibility.

  • Encourage and support a positive, feedback-focused culture in your team and help identify and resolve morale or engagement issues.

  • Provide support, input, and feedback towards individuals’ performance and growth.

Minimum Requirements :

  • Have contributed into the development, release, and/or service operations of at least one game or live digital product.

  • Extensive experience in running art-intensive teams and leading all aspects of art vendor management.

  • Champion a team culture of trust and respect where open feedback, accountability, and courage to experiment quickly and learn are the norm.

  • Able to receive feedback openly and adjust leadership style and way of working.

  • Love for games and product development.

  • Strong verbal and written communication skills.

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