Cinematic Designer - EA Sports UFC

1 Month ago • 3 Years +

About the job

The Cinematic Designer has a background in film and animation and has an eye for quality storytelling. They know how to make a scene feel tense, triumphant, harrowing, etc., just by selecting the right angle and lens. They can recognize the subtle movements that make a character looks realistic and believable and strive to capture that in the animation. The Cinematic Designer can take a script and bring it to life while executing on the Cinematic and Creative Director’s visions. They are familiar with the cinematic process from previs to polish.

In addition to creative skills, the Cinematic Designer can work in the technical space to achieve the cinematic design goals. The Cinematic Designer is a collaborator and can problem-solve and find creative solutions to deliver quality cinematics through all stages of the project.

The Cinematic Designer is expected to work closely with the Creative Director, Cinematics Director, Producers, Art Directors and other designers to realize the feature’s vision. They will be the technical bridge between cinematic direction and animation to realize the story/goal within EA's proprietary cinematic engine (Frostbite).

Your Responsibilities

  • Quickly block in cinematic scenes using the game engine with the correct characters and sets and scratch audio
  • Create cinematic content, both animations and cameras, in the game engine
  • Iterate on the cinematic content based on feedback from many sources

Your Qualifications

  • Background in animation, film or related field
  • In-depth knowledge on the language of film and a proven understanding of quality camera work
  • A strong technical understanding of industry software, such as game engines and 3d software
  • Strong interpersonal and communication skills
  • Commitment to quality
  • Ability to take and execute on criticism and feedback
  • 3+ years experience in Design and/or film
  • Reel and resume demonstrating skills in:
  • High quality camera work, composition in film
  • Understanding of film process from previs to final
  • Animation background
  • University degree/diploma in animation/film


BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $73,200 - $101,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Bucharest, Romania (Remote)

Auvergne-Rhône-Alpes, France (On-Site)

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