Principal Cinematic Designer

3 Months ago • 7-10 Years • Game Story Writing/Narrative Design

About the job

Job Description

Cloud Chamber is seeking a Principal Cinematic Designer with 7+ years of game experience to create immersive scripted cinematic sequences for the next BioShock. Must-haves include experience with Unreal Sequencer, camera positioning, and timing triggering events. Strong communication skills and a collaborative mindset are essential.
Must have:
  • Unreal Sequencer
  • Camera Positioning
  • Timing Events
  • Collaborative Mindset
Good to have:
  • Experience Lighting
  • Film Background
  • Conversation Systems
  • Technical Aptitude
Perks:
  • Remote Work
  • Full Benefits

 

 

 

Cloud Chamber is looking for a detailed and organized Principal Cinematic Designer to join our talented team of developers. In BioShock, narrative moments blend seamlessly and dramatically into captivating gameplay scenarios. You will be responsible for collaborating with multiple departments and disciplines to   assemble animations, environment assets, visual effects, and audio – adding drama with lighting and player triggering events - ultimately culminating in a - poignant explosion of dramatic narrative impact.

You are a nimble and curious 3D generalist. You are able to craft supporting assets, simple particle effects, and materials equally well. You possess a keen understanding of game lighting and general scene assembly. You are able to rough things in and flex your management skills by tasking other expert disciplines when you need custom elements like hero assets, VFX, sound, technical features, etc. You have a thorough grasp of cinematic storytelling techniques, but respect and understand the difference between film and games.

You are a storyteller, you are an artist. You are the person who will masterfully create the narrative first-person moments that exist along a continuum of fully interactive set-pieces for BioShock.

Job Details:

  • Create and implement systemic, in-game, scripted cinematic sequences.
  • Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
  • Set-up actor staging and cameras.
  • Follow and maintain pipelines, workflows and technical requirements.
  • Use your boundless creativity to diagnose and solve problems.
  • Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it.
  • Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
  • Mentor more junior designers in best practices, skills, and cinematic vision. 

Skills, Experience and Qualifications:

  • 7+ years working in games as a cinematic designer, or a combination of games and film.
  • A studied eye for onscreen composition of action moments.
  • Precision and in camera positioning and movements.
  • Experience timing triggering events, and interactive branching cinematic sequences.
  • Able  to interpret storyboards and “plus them” with your own creative flourishes.
  • Experience with Unreal Sequencer.
  • Experience lighting for dramatic, theatrical effect.
  • Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
  • Able to foresee technical constraints of the systems and request potential solutions.
  • Deep understanding of Conversation, Dialogue, and Cinematic Systems.
  • Able to jump from one creative task to another with ease.
  • Background in film or theater, with a technical aptitude and familiarity with modern game engines.
  • Unreal experience is a plus.
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • The ability to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to uphold the values of Cloud Chamber.

​​We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives. We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $70,000 and $130,000 per year
California: $90,000 and $165,000 per year
New York State (inclusive of New York City): $90,000 and $165,000 per year
Washington: $70,000 and $130,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

View Full Job Description
$70.0K - $130.0K/yr (Outscal est.)
$100.0K/yr avg.
Novato, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Cloud Chamber

Similar Jobs

Virtual Influencer - 3D Artist

Virtual Influencer, United Kingdom (Remote)

Stoic - Lead Technical Program Manager

Stoic, United States (Remote)

Splash Damage - Lead AI Engineer

Splash Damage, United Kingdom (On-Site)

Hasbro - Senior AI Programmer

Hasbro, Canada (On-Site)

CD PROJEKT RED - Senior Narrative Designer

CD PROJEKT RED, United States (On-Site)

CD PROJEKT RED - Publishing Content QA Lead

CD PROJEKT RED, Poland (On-Site)

Optium Publication - Children Book Cartoonist

Optium Publication, India (Remote)

Larian Studios - Writer

Larian Studios, Poland (On-Site)

CD PROJEKT RED - Senior UI Designer

CD PROJEKT RED, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Embark Studios - Gameplay Programmer - Destruction & Dynamism

Embark Studios, Sweden (On-Site)

Qualcomm - Graphics Engineer

Qualcomm, India (On-Site)

Rennsportgg - Tools Programmer (f/m/x)

Rennsportgg, Sweden (Remote)

1047 Games - Motion Graphics Designer

1047 Games, (Remote)

Epic Games - Senior Systems Designer, Progression - Fortnite

Epic Games, United States (On-Site)

Keywords Studios (Player Support) - C++ Programmer - Intermediate to Senior AAA Games

Keywords Studios (Player Support), Australia (Hybrid)

Activision - Character Artist

Activision, Canada (On-Site)

Probably Monsters - Senior Technical Artist

Probably Monsters, United States (Hybrid)

Gearbox Software - Biome Artist

Gearbox Software, United States (On-Site)

Playrix - Senior VFX Artist

Playrix, Cyprus (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Novato, California, United States

The Walt Disney Company - Manager, Production Operations (ABC News)

The Walt Disney Company, United States (On-Site)

Extreme Network - Sr. Product Manager (9497)

Extreme Network, United States (Hybrid)

Nintendo - Tools Engineer (Retro Studios)

Nintendo, United States (On-Site)

CloudHire - Anaplan Sales (Base + Commision)

CloudHire, United States (On-Site)

WebMD - Wellness Coach Coordinator (Aurora, CO)

WebMD, United States (On-Site)

ION - Senior Network Engineer

ION, United States (On-Site)

TALENT Software Services - Game Designer

TALENT Software Services, United States (On-Site)

Get notifed when new similar jobs are uploaded

Game Story Writing/Narrative Design Jobs

Cloud Chamber - Principal Cinematic Designer

Cloud Chamber, Canada (Hybrid)

SNK IT Solutions - Narrative Designer

SNK IT Solutions, India (Remote)

Cloud Imperium Games - Lead Writer

Cloud Imperium Games, United Kingdom (On-Site)

Beamdog - Senior Narrative Designer

Beamdog, Canada (Remote)

ZeniMax Media - Senior Narrative Animator

ZeniMax Media, United States (Remote)

PlayStation Global - Lead Cinematic Artist

PlayStation Global, United Kingdom (Hybrid)

Romero Games - Senior Cinematic Animator

Romero Games, Ireland (Remote)

The Walt Disney Company - Lead Game Designer

The Walt Disney Company, United States (On-Site)

Avalanche Studios Group - Narrative Designer

Avalanche Studios Group, Sweden (Hybrid)

Get notifed when new similar jobs are uploaded