Feature Design Intern - Marvel Snap

7 Months ago • All levels • Game Design • ~ $30 PA

Job Summary

Job Description

Feature Design Intern at Second Dinner for Marvel Snap. Create prototypes, collaborate with teams, and gain hands-on experience. Must have game design passion, communication skills, and desire to learn.
Must have:
  • Game Design Passion
  • Communication Skills
  • Desire to Learn
  • Game Systems Design
Good to have:
  • Figma Experience
  • Unity Experience
  • Game Team Experience
  • Design Tool Experience
Perks:
  • Remote Work
  • Potential Office Time

Job Details

Who We Are

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside. 

About the Internship

As a member of the 2025 Second Dinner internship class, your contribution will play a pivotal role in shaping our internship experience as we enter our third year, ensuring its continued success for years to come! While we're still finalizing the specific dates, we are aiming for the internship duration to be approximately 12 to 13 weeks. This role will be fully remote, but if you are local to HQ, there will be opportunities for you to work from the office.

Our Design Team

At Second Dinner, we believe great design ideas come from everywhere and everyone, and it’s our job as Game Designers to collate, refine, implement, iterate and help bring those ideas to life. We partner with every part of the studio, art, engineering, production, UX, product, analytics, and sound, to make the most fun and engaging experiences possible for our players. The Design team drives the designs of both live in-game experiences and all upcoming features and content going into the game worldwide.


Your Role

The goal of this role is to create a space where you feel encouraged to ask questions and learn about Feature Design while gaining hands-on experience. We want you to be exposed to the various problems that our Feature Design team tackles daily and assist in solving them. In this internship, you’ll own and assist in creating potential new features that will be used in the game. There will be opportunities to create prototypes of these features in programs such as Unity and Figma. You’ll interact with the entire team and gain understanding of what a live game pipeline looks like. 

What You’ll Do:

  • Gain hands-on experience supporting and developing a live mobile game

  • Collaborate with the UX, Game Design, and Product teams on ideas and improvements for the game

  • Contribute to the Features of Marvel Snap by creating prototypes for new ideas and live ops tuning out existing features

  • Communicate your design ideas to the team as well as priorities/updates through meetings, documentation, and Slack 

What You’ll Need:

  • Passion for game design

  • Excellent communication skills

  • Desire to learn and grow

  • Excitement to try new things, take on challenges, and learn from mistakes in a safe space

  • Experience creating game systems and features

  • Experience working with design tools

Nice to Have, But Not Necessary:

  • Experience working with Figma and Unity

  • Experience on a game team, or working on a game

Requirements:

  • Currently enrolled at a university or college and returning there after this internship

  • Eligible to work in the United States

Compensation: $30.00/HR

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

 

You must be eligible to work in the United States to be considered for this position.

Similar Jobs

Pocket Worlds - Staff DevOps Engineer

Pocket Worlds

Austin, Texas, United States (On-Site)
7 Months ago
Lighthouse Games - Senior Environment Artist - Scene Composition

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
6 Months ago
Sperasoft - Technical Artist

Sperasoft

(On-Site)
9 Months ago
Unity - Senior Software Engineer

Unity

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
6 Months ago
Worlds - Game Designer

Worlds

(Remote)
8 Months ago
Playrix - Location Game Designer

Playrix

Cyprus (Remote)
6 Months ago
Aristocrat Gaming - Lead Game Mathematician

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
6 Months ago
Impact Theory - Senior Game Programmer

Impact Theory

Los Angeles, California, United States (On-Site)
5 Months ago
Game5Mobile - Game Designer

Game5Mobile

(On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Riot Games - Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Dublin, County Dublin, Ireland (On-Site)
5 Months ago
Unity - Senior Developer for the Build System

Unity

Copenhagen, Denmark (On-Site)
6 Months ago
VOCO Technologies - Unity Developers

VOCO Technologies

Gurugram, Haryana, India (Remote)
1 Year ago
Homa games - Lead Level Designer

Homa games

Paris, Île-de-France, France (Remote)
6 Months ago
ATMTA, Inc. - Technical Artist

ATMTA, Inc.

(On-Site)
10 Months ago
Rivos - Senior Memory Design Engineer

Rivos

Santa Clara, California, United States (Hybrid)
6 Months ago
Playrix - Senior VFX Artist

Playrix

Cyprus (Remote)
6 Months ago
Light Speed Studios - Lead Engine Systems Engineer

Light Speed Studios

Irvine, California, United States (On-Site)
7 Months ago
Riot Games - Rigging Technical Artist II - Teamfight Tactics

Riot Games

Dublin, County Dublin, Ireland (On-Site)
5 Months ago
Rocket Science - Gameplay Engineering Lead

Rocket Science

New York, New York, United States (Hybrid)
5 Months ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Game Design Jobs

Supercell - Senior Game Designer, Hay Day

Supercell

Helsinki, Uusimaa, Finland (On-Site)
6 Months ago
CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
7 Months ago
Game5Mobile - Lead Game Developer

Game5Mobile

Surabaya, East Java, Indonesia (On-Site)
9 Months ago
EveryMatrix - Slots Game Mathematician

EveryMatrix

Stockholm, Stockholm County, Sweden (On-Site)
6 Months ago
Scopely - Senior Game Designer - Monopoly GO!

Scopely

Seville, Andalusia, Spain (Hybrid)
6 Months ago
QDStaff - Slot Game Designer

QDStaff

Boca Raton, Florida, United States (On-Site)
1 Year ago
Warner Bros. Games - Directeur.trice créatif.ve / Creative Director

Warner Bros. Games

Montreal, Quebec, Canada (On-Site)
9 Months ago
Virtuos Games - Creative Director

Virtuos Games

Cergy, Île-de-France, France (On-Site)
8 Months ago
Kwalee - Graduate Game Designer

Kwalee

Royal Leamington Spa, England, United Kingdom (Hybrid)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside. 

View All Jobs

Get notified when new jobs are added by Second Dinner

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug