Game Producer (Publishing) - (UK only/Remote/Hybrid - Brighton)

3 Days ago • 3 Years +

About the job

SummaryBy Outscal

FuturLab is seeking a Game Producer (Publishing) with 3+ years of experience in games publishing, expertise in multiplatform game releases, and live operations experience. You'll be responsible for ensuring seamless content delivery to players, managing release schedules, and coordinating with various teams.

Description

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

We are looking for a producer experienced in publishing to join our team and ensure our games move seamlessly from content-complete into the hands of players. The successful candidate will be reporting to the Head of Production and will work closely with our development producers, QA, technical, marketing and product teams in preparing builds and content for release. You’ll know all the hills we have to climb to prepare a game for release and collaborate with the team to scale them all – from age ratings to achievements. You’ll have excellent judgement, a strong work ethic and need to be cool as a cucumber under pressure to succeed in this role. 

What you'll be up to:

  • Working closely with the Senior Producer, Product Manager, QA Manager and Marketing team to ensure high-quality delivery of great content to our players. 
  • Working closely with Production, QA and Product teams on identifying and resolving risk related to releases. 
  • Own the scheduling, coordination of teams, quality control and external certification process across multiple platforms for content and QoL updates for live games both self-published and with a publisher. 
  • Act as the liaison between platform holders, publishers and the development team. 
  • Knowing and owning the process for submitting builds to external partners inside and out. 
  • Ensuring that all requirements for build certification and release (including store text and metadata) are understood and followed at all levels of the team. 
  • Ensuring releases have passed all required checks and approvals leading up to live deployment and effectively communicate approved exceptions to all necessary parties. 
  • Working with the Product Manager, Marketing and Production teams to determine release content plans as related to sales, giveaways, promotions, demos etc  
  • Working closely with QA, Core Tech and Programmers in monitoring the automated build and integration process to ensure correct build execution and facilitate resolution of build issues. 
  • Working with Production and QA to establish and maintain bug triage process, determine and prioritize must fix issues for release and work with appropriate team members to ensure bug fixes happen as planned. 
  • Working with Marketing and Communications teams in coordinating internal and external release notes, known issues and workarounds. 
  • Maintaining release documentation and managing critical information including build and release procedures, dependencies, and notifications 
  • Assisting in managing other relationships as required, such as co-dev partners and IP-holders 

Requirements

  • 3+ years in games publishing as a producer 
  • At least one shipped multiplatform game in a production role 
  • Experience in live operations, supporting regular build and content updates, and overseeing release scheduling, coordination, and certification processes. 
  • Proficiency in game publishing strategies across PlayStation, Xbox, Nintendo, PC, and familiarity with 1st party submission procedures. 
  • Clear and concise communication skills to ensure 100% accuracy of release data tracking and reporting. 

Benefits

  • Competitive salary (dependent on experience)  
  • Performance related bonus.  
  • Bi-annual salary reviews based on your performance.  
  • Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!)  
  • Opportunity to work from home (UK only), out of our Brighton office, or hybrid.  
  • 21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday!   
  • 2 Duvet Days. (No questions asked)   
  • Extra day off for your birthday.  
  • Studio closure over the Christmas period.  
  • 5 paid training and 2 paid volunteer days per year to work on your personal development.  
  • Opportunities to attend and speak at gaming events/conferences.   
  • Free MS Game Pass or PS+ subscription  
  • Free game codes, game swag and merchandise.  
  • Bike2work scheme.  
  • Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL)  
  • Paternity leave - 8 weeks full pay  
  • Enhanced Sick Pay.  
  • Enhanced Pension.  
  • Private Healthcare, includes dental and optical cover.  
  • Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions.  
  • Eye tests & standard glasses for display work.  
  • Amazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!  

  

FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page ( for reasons why you’d love working here!   

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!    

If you would like to apply, click here: (Game Producer (Publishing) - (UK only/Remote/Hybrid - Brighton) - FuturLab Ltd) and attach your latest CV and cover letter/portfolio link.

Equal Opportunities 

We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.  

  

Candidates without a valid UK work Visa cannot be considered. 

About The Company

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games.

Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue.

FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers.

Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on.

Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces.

Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.

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