Junior Artist

3 Weeks ago • 1-2 Years • 3D Art

About the job

Job Description

Hello Games is seeking a Junior Artist to join their close-knit development team. This is a generalist role offering rapid skill development. Responsibilities include creating 2D and 3D art (concepts, modelling, characters, environments), collaborating on art style and standards, and prioritizing workload. The ideal candidate will be self-directed, quality-driven, and innovative. The role requires strong collaborative skills and proficiency in software such as Maya, Photoshop, Zbrush, and Substance Designer/Painter.
Must have:
  • Art degree
  • Strong 2D & 3D portfolio
  • Proficiency in Maya, Photoshop, Zbrush, Substance Designer/Painter
  • Collaborative skills
  • Self-directed and organized

As a junior artist at Hello Games you will have a great opportunity to develop your artistic skills and experience rapidly as you work in a generalist role with a close knit development team.

Responsibilities

  • To be that all round artist you know you are, turning your hands to many things from concepts to modelling, characters to environments.
  • Create beautiful and impactful 3D art.
  • Work collaborative with the art team to maintain art style and standards.
  • Work well with others.
  • Be self-directed and prioritise workload.
  • Drive quality and innovation within our games.

Qualifications

  • Great grades from an art degree.
  • A great portfolio of 2D and 3D work that demonstrates a range of styles.
  • Experience of Maya, Photoshop, Zbrush and Substance Designer/Substance Painter and some proficiency of using these, or similar software.

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About The Company

We are Hello Games, and we make games. Hello!

We’re a video game development studio and publisher based in Guildford and Cambridge in the UK, and are proudly independent. We are the creators of the multi-award winning Joe Danger games, the huge and evolving No Man’s Sky and a recently announced side project The Last Campfire and when we’re not doing that, we’re probably working on something new.

Team

The people of Hello Games are a varied bunch, but there’s a few things they have in common. Generally they’re humble, they have potential, and the grit to try to do their best work here.

Our team is everything, so if you think you fit, then we are always hiring.

History

We believe that small talented teams can achieve great things. As a team of four in a tiny room above a tile shop, we created the multi million selling Joe Danger. As a dozen developers in a leaking shed, we borrowed our neighbour’s internet and created one of the biggest selling new IPs in video games – No Man’s Sky.

The success of No Man’s Sky has given us a nice office and a whole bunch more freedom to expand creatively. These days we try to join the stability and quality of AAA development with the freedom and creativity of an independent studio. We are excited to bring new games that wouldn’t exist otherwise into the world.

United Kingdom (On-Site)

United Kingdom (On-Site)

United Kingdom (On-Site)

United Kingdom (On-Site)

United Kingdom (On-Site)

United Kingdom (On-Site)

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