Job Description
Education/Skills
Technical Knowledge and Skills
Benefits
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
South Moravian Region, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
United States (Remote)
Worldwide (Remote)
Canada (Remote)
England, United Kingdom (On-Site)
England, United Kingdom (On-Site)
British Columbia, Canada (On-Site)
Lisbon, Portugal (Remote)
State Of Rio Grande Do Sul, Brazil (On-Site)
Europe (On-Site)
North Carolina, United States (On-Site)
England, United Kingdom (On-Site)
British Columbia, Canada (On-Site)
British Columbia, Canada (Hybrid)
British Columbia, Canada (On-Site)
Auvergne-Rhône-Alpes, France (On-Site)
Auvergne-Rhône-Alpes, France (Hybrid)
Île-de-France, France (Hybrid)
Quebec, Canada (Hybrid)
Grad Zagreb, Croatia (Hybrid)
Catalonia, Spain (Hybrid)
Prague, Czechia (Remote)
Jihomoravský Kraj, Czechia (On-Site)
Jihomoravský Kraj, Czechia (On-Site)
Prague, Czechia (Remote)
Prague, Czechia (Remote)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (On-Site)
Prague, Czechia (Remote)
United States (Remote)
New South Wales, Australia (On-Site)
California, United States (On-Site)
Worldwide (Remote)
Belgrade, Serbia (Hybrid)
Canada (Remote)
England, United Kingdom (On-Site)
England, United Kingdom (On-Site)
British Columbia, Canada (Hybrid)
British Columbia, Canada (On-Site)