Lead Character Artist

2 Months ago • All levels
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About the job

SummaryBy Outscal

Lead Character Artist needed with proven experience, strong leadership, and deep knowledge of character art pipelines. Must have expert knowledge of character art software, human anatomy, and project management tools.

About the job

Job Description

  • Lead the production of character art; work with internal and external teams
  • Collaborate with other leads to establish the character art’s visual style and direction
  • Create highly realistic character art in line with the project’s needs
  • Provide constructive feedback and mentor the character art team to ensure their professional growth
  • Create a production plan with the Lead Artist and other leads; ensure plan is delivered on time and meets set standards
  • Share the project's vision with the rest of the team and keep them motivated
  • Report to the Creative Director and Lead Artist
  • Define tasks and priorities; assign them to artists and track their progress
  • Identify possible risks and issues; actively work to solve them
  • Define character art pipelines and workflows; keep them up-to-date with technological trends and developments
  • Write documentation
  • Participate in the recruitment and building of the character art team
  • Stay up-to-date with industry-leading technologies and trends


Education/Skills

  • Proven experience as a Character Artist
  • Excellent leadership and communication skills
  • Strong time management; organizational and planning skills
  • Understanding of game development cycle and processes
  • Excellent written and spoken English
  • Ability to cooperate with other departments
  • Sharp eye for quality; precision, consistency, and attention to detail
  • Excellent problem-solving skills; goal oriented, proactive, and self-motivated approach


Technical Knowledge and Skills

  • Expert knowledge of the software needed for the full character art pipeline
  • Fluent in modern character art workflows
  • Deep understanding of human anatomy, archetypes, and sense of proportions, as well as form, color, and light
  • Knowledge of Jira or similar project management tools
  • Very good knowledge of current developments and trends in the game dev industry


Benefits

  • 27 days of holidays per year
  • Company profit sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more

About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

South Moravian Region, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

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