Lead Technical Artist (Unannounced Project)

2 Hours ago • 3 Years + • Technical Art

About the job

Job Description

Wargaming UK seeks a Lead Technical Artist to lead art tool pipeline development, shader creation (with programmers), workflow improvements, and prototyping new techniques. Responsibilities include planning (with the Art Production Director), supporting internal/external teams, supervising the Technical Art team, and collaborating with the Art Director for innovation and quality. The ideal candidate will have proven production art experience (3+ published games), excellent 3ds Max scripting skills (Python), and deep Unreal 4 experience (at least one released title). Experience with vehicle/environment 3D asset production and scene optimization is essential. Strong organizational, communication, and teamwork skills are crucial.
Must have:
  • 3+ years game art production experience
  • Excellent 3ds Max & Python scripting
  • Deep Unreal 4 experience (1 released title)
  • Vehicle/environment 3D asset production
  • Scene optimization expertise
  • Strong team collaboration skills
Good to have:
  • Large-scale environment creation in Unreal
  • C# / C++ scripting/programming
  • Art production process problem-solving
  • Relevant degree
Perks:
  • 5 weeks annual leave + additional paid time off
  • Dog-friendly office
  • Onsite canteen (free snacks/drinks)
  • Private Medical Insurance (family coverage)
  • Life Insurance
  • Pension scheme
  • Mental well-being program
  • Wellbeing perks
  • Career development opportunities
  • Employee discounts
  • Company events

Job Overview

Based in Guildford, Wargaming UK is looking for an exceptionally skilled Lead Technical Artist to assist in the creation of the next big free-to-play title from Wargaming, the company that brought us World of Tanks and one of the strongest free-to-play PC game companies in the world. 

The candidate will have to be a hardworking self-motivated team player who is able to work closely with the Art Director and Art Production Director to create and be responsible for large sections of the game.

They will need to possess excellent verbal and written skills and be able to both take critique and give feedback to external partners as well as fully participating in group discussions.

In this position you will be working within a multidisciplinary team of developers in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

We are looking for someone with a good sense of humour who can integrate themselves seamlessly into our team and studio culture

Reports To

The Lead Technical Artist will report to the Art Production Director

What will you do?

  • Lead the development of the art tools pipeline
  • Investigate and develop shaders in conjunction with graphics programmers
  • Pro-actively seek improvements within the art team’s workflow
  • Prototype new techniques and processes
  • Assist the Art Production Director in planning within this discipline
  • Support both internal and external teams
  • Supervise the Technical Art Team
  • Collaborate with the Art Director to deliver innovation and drive quality

What are we looking for?

  • Proven production art experience in the gaming industry
  • At least 3+ published games
  • Excellent 3ds Max scripting skills
  • Outstanding knowledge of Python
  • Exceptional technical knowledge of 3ds Max
  • A 3d asset production background such as vehicles and or environments
  • A deep understanding of Unreal 4 development experience with at least one released title
  • Expertise in scene optimisation
  • Diligent self-management around both individual and team tasks, schedule and budgets
  • Strong organizational skills with adherence to optimization and asset management

What additional skills will help you stand out?

  • Expertise in developing large scale environments in Unreal
  • Experience in other scripting and programming languages (C# / C++)
  • Ability to identify and resolve issues within art production processes
  • A relevant degree
  • Samples of your work displaying tool development
  • Passion for making and playing great games, with an awareness of current titles and industry trends

Work mode

Hybrid (minimum of 3 days of work from the Guildford office)

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Guildford include:

  • 5 weeks of Annual Leave per calendar year - increasing over time to a maximum 30 days per year, with the ability to buy up to an additional 5 days through our holiday buy scheme
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
  • Sick Leave Compensation and enhanced Maternity Leave Benefits
  • Dog-friendly office
  • Onsite canteen (with an endless supply of free snacks and drinks)
  • Video games area
  • Family coverage for Private Medical Insurance (pre-existing conditions are covered), Life Insurance, Pension scheme offering a matched 4% tax free employee contribution
  • Mental well-being program (iFeel)
  • Wellbeing perks (Mental Health Days, Dedicated Well-being room, Team of Mental Heath First Aiders)
  • Career development and education opportunities within the company
  • Employee discounts via Perkbox
  • Personal Wargaming Gaming Account
  • Company events (including events for partners/children)
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
  • DPS Games, a Wargaming company, is one of the main European hubs for game development with 25 years of experience on the market
  • To learn more about our studio in Guildford, follow this link: https://dpsgames.com/studio

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We make action packed video games. Currently working on a new IP. We're looking for new talent. Fancy joining us? http://dpsgames.com

England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (On-Site)

Guildford, England, United Kingdom (Hybrid)

Guildford, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by DPS Games

Similar Jobs

REESA - 3D and 2D Design Specialist.

REESA, India (On-Site)

Rockstar Games - Props Artist (Mid-level & Senior)

Rockstar Games, India (On-Site)

Techland - Art Director (Dying Light Universe)

Techland, Poland (On-Site)

Yggdrasil Gaming  - Technical Artist (B2B agreement)

Yggdrasil Gaming , Poland (On_site)

Hypersonic Laboratories - Technical Artist

Hypersonic Laboratories, (Remote)

Activision - Senior Expert Tools Programmer

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Activision - Lead Character Artist

Activision, Canada (On-Site)

Crazy Pencilz - Motion Graphic Artist

Crazy Pencilz, India (On-Site)

Lighthouse Games - Senior Rigger

Lighthouse Games, United Kingdom (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer

Hunarstreet Technologies , India (On-Site)

Virtuos - Technical Art Lead / Director

Virtuos, Japan (On-Site)

Playground Games - Lead Gameplay Animator

Playground Games, United Kingdom (On-Site)

Techland - Level Artist

Techland, Poland (On-Site)

Rockstar Games - Props Artist (Mid-level & Senior)

Rockstar Games, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Guildford, England, United Kingdom

Microsoft - Azure Infrastructure Specialist, FSI, Global Banking

Microsoft, United Kingdom (On-Site)

Rocket Science - Software Engineer - Unreal

Rocket Science, United Kingdom (Hybrid)

Mobiloitte - Sales Interns | Mobiloitte UK | Remote Work

Mobiloitte, United Kingdom (Remote)

ION - Senior Business Consultant - Endur

ION, United Kingdom (On-Site)

Climax Studios - Experienced Gameplay Animator (12 months FTC)

Climax Studios, United Kingdom (On-Site)

Tesla - Used Car / Service Technician - Southampton

Tesla, United Kingdom (On-Site)

BULKHEAD - Finance Director

BULKHEAD, United Kingdom (On-Site)

Creative Assembly - Project Art Director

Creative Assembly, United Kingdom (Hybrid)

ESL FACEIT Group - EFG - Software Engineer - Backend (Go)

ESL FACEIT Group - EFG, United Kingdom (Remote)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Luma Pictures - Pipeline TD (Mid Level)

Luma Pictures, Canada (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, France (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Latvia (Remote)

Ubisoft - CHARACTER ARTIST SENIOR (F/H/NB)

Ubisoft, France (On-Site)

Wizcorp - Technical Artist

Wizcorp, Japan (Remote)

Future Works - FX Artist

Future Works, India (On-Site)

Zuru - Graphic Programmer

Zuru, Italy (Hybrid)

Activision - VFX Artist

Activision, China (On-Site)

Guerrilla - SENIOR STYLIZED VISUAL EFFECTS ARTIST

Guerrilla, Netherlands (On-Site)

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, Canada (On-Site)

Get notifed when new similar jobs are uploaded