Material Artist (Stylization)

1 Month ago • All levels • 3D Art • Technical Art

Job Summary

Job Description

Sperasoft seeks a Material Artist specializing in stylization to create high-quality materials and textures for a stylized game project. Responsibilities include producing materials using Substance Designer, Substance Painter, ZBrush, or other DCC software; collaborating with the Lead, Art Director, and Level Artists to ensure materials match art direction, are technically compatible, and are visually appealing; maintaining material library integrity and uniformity; setting up materials in the engine; and researching and implementing industry trends. The ideal candidate possesses deep Substance Designer knowledge, PBR understanding, Maya or similar experience, and Megascans familiarity. Strong communication, autonomy, and a keen eye for stylization are essential. Experience with a shipped title and material optimization for real-time engines is required.
Must have:
  • Proficient in Substance Designer
  • PBR knowledge
  • Maya or similar experience
  • Megascans experience
  • Material optimization
  • Shipped title experience
Perks:
  • Private Health Insurance
  • Pension Plan
  • Paid Time Off
  • Work From Home
  • Training & Development
  • Performance Bonus
  • Medical Care package
  • Flexible working hours
  • Snacks and fruits
  • Team building events
  • Care bonus

Job Details

Description

Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs.

If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

  • Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.
  • Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality
  • Work closely with Level Artists to make materials that will be convenient for them to use.
  • Maintain integrity and uniformity of material library.
  • Setup materials in the engine and ensure they work correct and blend properly.
  • Be independent, do research and implement the latest industry trends and techniques.
  • Picking the right software for the job without focusing on Substance Designer specifically.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Experience with Megascans
  • Strong communication and mentoring skills
  • Autonomy and independence
  • Good eye for appropriate stylization and detail
  • Able to produce materials in a wide variety of styles and themes
  • At least one shipped title within the industry
  • Knowledge of material optimization for real time engines
  • Knowledge about material blending systems

Benefits

  • Private Health Insurance
  • Pension Plan
  • Paid Time Off
  • Work From Home
  • Training & Development
  • Performance Bonus
  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  
  • Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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