At least three years of experience as a concept artist in gaming or film
Advanced drawing skills, great artistic taste, understanding of design principles, composition, plastic anatomy, theory of light, and confident stylization skills
Understanding of 3D specifics and game engine limitations, ability to adapt
Ability to work in different styles
Passion for games and knowledge of the gaming industry
Profile portfolio required
Good to have:
Knowledge of 3D packages for modeling, sculpting, and rendering
Education in Arts
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You are our person if you have:
At least three years of experience working as a concept artist in the gaming or film industry
Advanced drawing skills, great artistic taste, understanding of the design principles as well as composition basics, plastic anatomy, and the theory of light, and confident stylization skills
Understanding of the specificities of 3D and limitations of the game engine and genre, ability to adapt to those conditions
Ability to work in different styles
Passion for games and knowledge of the gaming industry
Profile portfolio required
Will come in handy:
Knowledge of 3D packages for modeling, sculpting, and rendering.
Education in Arts
Some points on tasks:
Closely collaborating with the producer, other concept artists, and 3D artists to create high-quality designs that will determine the game's appearance
Actively participating in brainstorms and ART Syncs, contributing to the art, narrative, and product sides of the project
Working in collaboration with game designers to create concepts that best reflect the project's narrative
Conducting compliance control of the chosen styles and the quality of the project's concept artists' work
Developing unique visual designs and creating concept art of the characters and props for further 3D modeling
Rendering atmospheric concept art of locations and environment objects
Providing feedback on 3D models, effects, and animations based on created concepts for achieving the best results
Supervising the final implementation of art in the game