Middle Concept Artist

1 Week ago β€’ 3 Years + β€’ Concept Art

About the job

SummaryBy Outscal

Must have:
  • At least three years of experience as a concept artist in gaming or film
  • Advanced drawing skills, great artistic taste, understanding of design principles, composition, plastic anatomy, theory of light, and confident stylization skills
  • Understanding of 3D specifics and game engine limitations, ability to adapt
  • Ability to work in different styles
  • Passion for games and knowledge of the gaming industry
  • Profile portfolio required
Good to have:
  • Knowledge of 3D packages for modeling, sculpting, and rendering
  • Education in Arts
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You are our person if you have:

  • At least three years of experience working as a concept artist in the gaming or film industry
  • Advanced drawing skills, great artistic taste, understanding of the design principles as well as composition basics, plastic anatomy, and the theory of light, and confident stylization skills
  • Understanding of the specificities of 3D and limitations of the game engine and genre, ability to adapt to those conditions
  • Ability to work in different styles
  • Passion for games and knowledge of the gaming industry
  • Profile portfolio required

Will come in handy:

  • Knowledge of 3D packages for modeling, sculpting, and rendering.
  • Education in Arts

Some points on tasks:

  • Closely collaborating with the producer, other concept artists, and 3D artists to create high-quality designs that will determine the game's appearance
  • Actively participating in brainstorms and ART Syncs, contributing to the art, narrative, and product sides of the project
  • Working in collaboration with game designers to create concepts that best reflect the project's narrative
  • Conducting compliance control of the chosen styles and the quality of the project's concept artists' work
  • Developing unique visual designs and creating concept art of the characters and props for further 3D modeling
  • Rendering atmospheric concept art of locations and environment objects
  • Providing feedback on 3D models, effects, and animations based on created concepts for achieving the best results
  • Supervising the final implementation of art in the game
  • Developing art documentation
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About The Company

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

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