Monetization Manager, Supercell Store

3 Weeks ago • 2 Years + • Monetization

About the job

Job Description

The Monetization Manager at Supercell Store will be responsible for deeply understanding Supercell game economies, engagement calendars, and audiences. This role requires planning and executing web store offer calendars for each Supercell franchise, driving improvements to the player purchase funnel, and developing new monetization strategies aligned with game developments. The ideal candidate will identify and develop new monetization features, track results, and collaborate with various teams (Live Ops, Economy Managers, Game Analysts) to ensure long-term success and a positive player experience. Daily tasks include analyzing data, building features with engineers and designers, and collaborating with marketers and community managers to improve merchandising and player messaging.
Must have:
  • 2+ years in free-to-play mobile games
  • Experience planning in-app offers
  • Economy & monetization design experience
  • Strong analytical & quantitative skills
  • Data analysis skills (SQL a plus)
  • Excellent communication skills
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.


It’s time to ship! We’re looking for an analytical, organized and effective monetization manager to help us make the Supercell Store an incredible experience for our players. In this role, you will be joined at the hip with the best Live Ops and Monetization teams in mobile gaming. You’ll learn deeply from them about their audiences as you help plan how their offers, events, and in-game moments best translate to the web.

You’ll build and ship new features with rapid iteration, working side by side with engineers, designers and QA. And you’ll drive improvements to merchandizing, offer construction and player messaging with marketers, data scientists and community managers. Come work with some of the biggest and most recognizable games in the industry, and drive noticeable impact for players from day one!

This position can be based in Helsinki or in London.


Responsibilities 

  • Deeply understand every Supercell game’s economy, engagement calendars and audiences

  • Own and execute on every Supercell franchise’s web store offer calendar

  • Level up the player experience across the entire purchase funnel to drive improvements to conversion and retention

  • Develop new monetization strategies that align with each games’ strategic developments

  • Identify new features and tools to further improve monetization efforts of each game, and directly coordinate their development with the dev team

  • Track and evaluate results of your efforts on a daily, weekly, monthly and quarterly basis to ensure positive uplift in both the short and long term

  • Collaborate with Live Ops Managers, Economy Managers, and Game Analysts to assure monetization efforts are contributing to long term success and have positive impacts on the player experience

Requirements

  • At least 2 years of experience in free-to-play mobile games

  • Prior experience planning and operating in-app offers in a live game, with excellent attention to detail and an eye for quality

  • Experience driving economy and monetization design, including engagement drivers in live service games

  • Strong quantitative and analytical skills with an emphasis on metrics-driven decision making

  • Facility with data. The ability to pull your own numbers from a data warehouse and package them in a way that will make an impact for game teams. Familiarity with SQL is a plus

  • The ability to move fast, act decisively, get stuff done, taking responsibility for end-to-end feature development

  • Excellent interpersonal and communication skills. Experience working to support game teams and successfully delivering wins for them

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Uusimaa, Finland (On-Site)

Uusimaa, Finland (On-Site)

Shanghai, China (On-Site)

Uusimaa, Finland (On-Site)

Uusimaa, Finland (On-Site)

Uusimaa, Finland (On-Site)

Uusimaa, Finland (On-Site)

North America (Hybrid)

Uusimaa, Finland (On-Site)

View All Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug