Senior Engineer

3 Hours ago • 4-8 Years • Game Engine • Undisclosed

About the job

Job Description

As a Senior Engineer at Build A Rocket Boy, you'll write, maintain, and debug complex code and systems in Unreal Engine for groundbreaking game projects. Responsibilities include identifying and fixing performance issues, designing and extending large code systems, collaborating with other programmers, designers, and artists, ensuring team compliance with project vision and style guides, reviewing merge requests, mentoring junior engineers, and driving innovation. You'll need extensive C++ experience in the game industry (preferably with Unreal Engine), strong debugging skills, and a solid understanding of multi-threaded programming and modern CPU/GPU architectures. The role requires strong problem-solving abilities, initiative, and the ability to make informed technical decisions within a collaborative team environment.
Must have:
  • Extensive C++ experience
  • Unreal Engine experience
  • Strong debugging skills
  • Multi-threaded programming
  • Performance optimization
  • Code maintenance
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays
  • Private Medical Insurance
  • Healthcare Cash Plan
  • Cycle2Work Scheme
  • Electric Car Charging
As a Senior Engineer, you will be responsible for writing and maintaining complex code and systems in Unreal Engine that power our current and future groundbreaking game projects. You will identify and fix performance issues and be comfortable designing and extending large code systems.

You should have strong C++ skills, be comfortable with Source Control, preferably Perforce, and have a passion for problem solving. Unreal Engine experience is a plus. You are a generalist knowledgeable in areas such as engine core systems, animation, physics, tools and gameplay. Producing performant code as well as being well versed in optimization techniques is expected.

You should be comfortable taking initiative, making informed technical decisions, and choosing effective approaches to meet project goals, with strategic direction from technical leadership - working in a collaborative team environment open to feedback and shared problem-solving.

Application Deadline
September 10, 2025
Department
Engineering
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Fully remote
Reporting To
Seb Andary

Key Responsibilities

  • Write, maintain and debug complex code and systems within Unreal Engine.
  • Collaborate closely with other lead programmers, designers, and artists to deliver all technical systems for large game projects. Identify and fix performance issues, ensuring tools are scalable and reliable.
  • Design and extend large code systems to improve maintainability and performance.
  • Ensure team compliance with the project’s vision, technical requirements, and style guide.
  • Review other team members merge requests and participate in the elaboration of a common coding culture in the team.
  • Mentor junior engineers and promote best practices in coding, debugging, and problem-solving.
  • Drive innovation within the engineering team, encouraging creative solutions to technical challenges.
  • Prioritize, plan, and manage the time of assigned tasks, balancing technical goals with business priorities to ensure effective delivery.


Requirements


  • Extensive experience as a C++ Programmer in the game industry, preferably with Unreal Engine experience, alongside strong debugging skills.
  • Experience as an engine programmer strongly desired
  • Good algorithm and data structure skills, including time and space complexity and real-world vs. theoretical performance of basic data structures  Solid understanding of and experience with multi-threaded programming.
  • Strong understanding of modern CPU and GPU architectures.
  • Shipped AAA titles in the games industry
 

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.
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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

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Edinburgh, Scotland, United Kingdom (On-Site)

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