Senior Gameplay Programmer

3 Months ago • All levels • Game Programmer

About the job

Job Description

Senior Gameplay Programmer for AAA open-world game, C++ proficiency, strong gameplay knowledge, communication skills, and team collaboration.
Must have:
  • C++ Proficiency
  • Gameplay Code
  • Team Collaboration
  • Communication Skills
Good to have:
  • In-House Engines
  • Full Product Cycle
  • Emergent World Content
  • Combat Mechanics
Perks:
  • Collaborative Environment
  • Dog-Friendly Workplace
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Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting-edge AAA open-world game, and we’re now looking for a Senior Gameplay Programmer to join our team in Malmö.

As a Gameplay Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from character mechanics to world interactions, from physics to VFX. In order to fully realise a feature or a section of gameplay, it is necessary to work closely with an array of disciplines. 
To thrive in a gameplay programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows.

What you’ll do:

    • Foster a collaborative environment and work with designers, animators and other coders in order to create and deliver features
    • Maintain a high standard of code quality and robustness
    • Participate in code reviews and mentor less experienced peers on the team
    • Work in a development environment with shared code and contribute with continuous improvements to our shared tech

Who you are:

    • Proficient in C++ 
    • Have a sense of fun gameplay
    • Have strong knowledge of gameplay code, systems and mechanics
    • Strong communication skills and ability to work in a team
    • It’s a plus if you have experience with in-house engine(s) and experience of being part of a full product cycle
The Malmö location

You’ll find us in a standout building from 1958, just a stone’s throw from the Central Station. Within these walls, the American dream was leveraged to sell muscle cars more than half a century ago. Today, the location balances Avalanche Studios Group’s industrial, high-octane heritage with a bright and homey vibe featuring resident dogs and patio-grown chilies.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

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Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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