Software Engineer II, Minecraft

31 Minutes ago • 2 Years + • Full Stack Development • $98,300 PA - $208,800 PA

Job Summary

Job Description

The Software Engineer II at Mojang Studios will collaborate with various teams to develop and maintain services for Minecraft's Marketplace. This role involves implementing features using C# in a Kubernetes environment utilizing Azure technologies, building RESTful APIs, and ensuring the scalability and security of these services. Responsibilities include determining user requirements, writing efficient and maintainable code, breaking down work into manageable tasks, and effective communication. The ideal candidate will have experience with Azure services, a test-driven development methodology, and building scalable RESTful APIs.
Must have:
  • C#, Java, or C++ experience
  • Azure cloud experience
  • REST API development
  • Collaboration skills
  • Problem-solving skills
Good to have:
  • Experience with Kubernetes
  • Test-driven development
  • Experience with high-scale services

Job Details

Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.


Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our

development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

 

The Minecraft Marketplace Player Facing Services team powers the service behind Minecraft’s Marketplace, one of the main revenue drivers for the entire game. These services support hundreds of millions of Minecraft players helping them find content they will enjoy playing. We are constantly looking for ways to personalize the marketplace, provide recommendations to players and provide a fun experience within the marketplace. The C# services run on K8 clusters with Linux containers, utilizing many Azure technologies.

 

The Software Engineer II role will collaborate with peers across various disciplines (Dev, Design, Production, Quality) to build quality products and services that delight customers and add strategic value to Minecraft. Identifying technological opportunities for improvements and working with the team to implement these changes are a key part of the role. Our team is customer obsessed and passionate about building highly scalable solutions which allow our players to connect with and play content they love in Minecraft.

 

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. 


In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it! 

Qualifications

Required Qualifications:  

  • Bachelor’s Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, or Java 
    • OR equivalent experience.  

 

Preferred Qualifications:

  • Developing and coordinating features using Microsoft Azure compute, storage, cache, VMs, containers,
  • subnetting, auth, CDNs or utilizing a comparable cloud-based web service provider.
  • Understanding of test- and performance-driven methodology to build services that ensure our services are
  • secure, robust and handle extremely high scale.
  • Experience in writing code in C# (preferred) and/or other related languages.
  • Experience building RESTful APIs, utilizing design patterns to ensure code is robust, offloads processing when appropriate and that are designed to scale.

 

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until April 25, 2025.

 

 

 

#mojangjobs

#gamingjobs 

Responsibilities

  • Collaborate with appropriate stakeholders to determine the user requirements for a feature
  • Implement features with efficient code that meets existing coding standards and uses established patterns.
  • Break work down into smaller tasks and provide high-confidence time estimates.
  • Effectively communicating, both within the team and across the organization.
  • Acts as a Designated Responsible Individual (DRI) and guides other engineers by developing and following the playbook, working on call to monitor system/product/service for degradation, downtime, or interruptions, and initiates actions to restore the system/product/service when appropriate
  • Embody our  &  

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