Technical Animator

21 Hours ago • All levels

Job Summary

Job Description

The Technical Animator will be responsible for skinning characters with complex clothing elements, working with dynamic elements in Unreal, and creating body and facial rigs in Maya. This role involves obtaining guidance and approval from Lead Artists and contributing to a team-oriented environment. The animator will be expected to deliver high-quality animations and collaborate effectively with other team members to achieve project goals. The position requires a strong understanding of animation principles and technical skills to implement them in game engines.
Must have:
  • Skinning characters with complex clothing elements.
  • Work with dynamics elements in Unreal.
  • Creating body and facial rigs in Maya.

Job Details

Responsibilities:

  • Skinning characters with complicated clothing elements
  • Work with dynamics elements in Unreal
  • Creating body and facial rigs in Maya.
  • Obtaining Lead Artists guidance and approval as required to advance tasks. 
  • Contributing to the team-oriented environment. 

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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