Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

This Technical Artist position in Shenzhen, China, focuses on optimizing Unity3D game development workflows. Responsibilities include establishing technical and artistic collaboration processes, designing and optimizing rendering pipelines, writing and optimizing shaders, implementing PBR effects for 3D characters, animations, and special effects, and providing support to art and development teams. The ideal candidate is proficient in at least one shader programming language (GLSL, HLSL, CG), familiar with GPU architectures, mobile platform optimization, Unity's lighting and rendering features, and PBR theory. Experience with OpenGL on mobile platforms is a plus.
Must have:
  • Proficient in GLSL, HLSL, or CG
  • Familiar with GPU architectures and mobile optimization
  • Unity engine expertise, PBR knowledge
  • Shader programming and optimization
  • Collaborate with art & development teams
Good to have:
  • OpenGL mobile platform experience

Job Details

技术美术
深圳
全职
技术类
职位描述
1、负责制订Unity3D环境下技术和美术协作流程和规范; 2、负责参与渲染管线的设计与优化,参与Shader的编写与优化并且实施落地方案。 3、负责美化BPR效果如3D角色.动画.特效的攻坚实现和性能优化 4、负责支持美术和开发团队,解决生产中遇到的问题
职位要求
1、熟练掌握GLSL, HLSL, CG等至少一门Shader编程语言 2、熟悉主流GPU架构与特性,熟悉移动平台相关优化技术 3、精通Unity引擎的灯光渲染烘焙模块,了解PBR理论。 4、熟悉OpenGL移动平台上的技术限制者优先

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About The Company

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

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