Technical Director - Dynamic Experiences

1 Day ago • 10 Years + • Game Production • $161,100 PA - $239,700 PA

Job Summary

Job Description

The Technical Director - Dynamic Experiences at EA will lead the architecture and development of core personalization services for EA's live services and player lifecycle management. This role involves overseeing backend/runtime systems, partnering with cross-functional teams (Content Management, Messaging, Segmentation, etc.), working with stakeholders (Game Studios, Marketing, Brand teams) to understand and translate use cases into data requirements, leveraging massive datasets from 20+ game studios, managing a team of 8 backend engineers, and promoting a data-driven culture. The ideal candidate possesses extensive experience in large-scale distributed systems, microservices, real-time data processing, high-throughput live services, personalization, and data pipelines, along with strong leadership and communication skills.
Must have:
  • Lead architecture & development of personalization services
  • Expertise in large-scale distributed systems & microservices
  • Real-time & batch data processing experience
  • Manage team of 8 backend engineers
  • High-throughput, low-latency live services experience
Perks:
  • Paid time off
  • Sick time
  • Paid holidays
  • Paid parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Bonus & equity (potential)

Job Details

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us.

The Challenge Ahead

The Dynamic Experiences team is building solutions to empower Live Content Personalization at EA with flexible lifecycle management workflows and performant, scalable, and available services.

As a Technical Director, you will oversee the backend / runtime system that powers EA's live services and player lifecycle management. You will be a domain expert and engineering architect, drive strategic vision and technical direction, and bring the latest industry experience to the team.

You will report to the Technical Director II.

Responsibilities:.

  • You will lead the architecture and development of core personalization services, including content management, multi-channel delivery, segmentation, tracking, and reporting.

  • You will partner with cross-functional teams in Content Management & Delivery, Messaging, Segmentation, Recommendations, and Experimentation to personalize player experiences at scale.

  • You will work with stakeholders-- including Game Studios, Marketing, and Brand teams --to understand their use cases, translate them into data requirements, and ensure end-to-end data availability for Live Services.

  • You will leverage massive data sets from 20+ game studios and promote a data-driven decision-making process and experimentation culture.

  • You will manage a team of 8 backend / runtime software engineers.

Qualifications:

  • 10+ years of professional experience in software engineering

  • 3+ years in a technical leadership role

  • Expertise in large-scale distributed systems and microservices architecture

  • Experience with real-time and batch data processing, including Hadoop, Spark, Kafka, Flink, or similar technologies

  • Deep domain knowledge and hands-on experience of high-throughput and low-latency live services, personalization, data pipelines, and analytics

  • Experience managing high-traffic, 24/7 services with complex dependencies

  • Experience in multi-cloud architectures and large-scale data processing systems

  • Programming skills and expertise in software design, algorithms, and data structures

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento)

    • $161,100 - $239,700 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

TRAGsoft - Game Systems Designer (Coromon: Rogue Planet)

TRAGsoft

(Remote)
7 Months ago
THE GAME - Social Creative Automotive

THE GAME

Munich, Bavaria, Germany (Hybrid)
1 Month ago
ByteDance - Software Engineer in Machine Learning Systems

ByteDance

Seattle, Washington, United States (On-Site)
5 Months ago
Nolimit City - Game Product Owner (Slot Producer)

Nolimit City

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
Virtuos - Virtuos Labs Producer

Virtuos

France (On-Site)
2 Weeks ago
Electronic Arts - Development Director - EA SPORTS FC (Live)

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
1 Week ago
undefined - Product Manager

Montreal, Quebec, Canada (Hybrid)
4 Weeks ago
Fuse Games - Assistant Producer

Fuse Games

England, United Kingdom (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rackspace Technology - Principal MLOps Engineer

Rackspace Technology

(Remote)
3 Weeks ago
Meta - Software Engineer, Systems ML - SW/HW Co-design

Meta

Redmond, Washington, United States (On-Site)
5 Months ago
Netflix - Full-Stack Engineer (L5)

Netflix

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Evolution - C++ Developer (Video)

Evolution

Riga, Latvia (On-Site)
3 Months ago
Paytm - IOS Developer - Software Engineer

Paytm

Noida, Uttar Pradesh, India (On-Site)
5 Months ago
Bright Machines - Perception Research Engineer

Bright Machines

San Francisco, California, United States (On-Site)
5 Months ago
Rackspace Technology - Principal Java Engineer (GCP)

Rackspace Technology

United States (Remote)
3 Weeks ago
Tencent - Tech Lead - Marketing Technology

Tencent

Amsterdam, North Holland, Netherlands (On-Site)
1 Month ago
Eleven Labs - Machine Learning Researcher

Eleven Labs

Poland (Remote)
2 Weeks ago
NVIDIA - Senior GPU Architect, Profiling System

NVIDIA

Santa Clara, California, United States (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Redwood City, California, United States

Bonfire Studios - Senior Gameplay Animator

Bonfire Studios

California, United States (Hybrid)
3 Weeks ago
CatFace - Director of Merchandising

CatFace

Austin, Texas, United States (On-Site)
3 Weeks ago
Probably Monsters - Associate Contract Recruiter / Coordinator

Probably Monsters

Dallas, Texas, United States (On-Site)
4 Weeks ago
GamesForLove - Kids of Code Program Coordinator Volunteer (no compensation)

GamesForLove

Lynnwood, Washington, United States (Remote)
10 Months ago
ION - FX Implementation Specialists

ION

Boston, Massachusetts, United States (On-Site)
6 Months ago
Epoch Games - Unreal Engine Technical Artist

Epoch Games

North Carolina, United States (Remote)
2 Weeks ago
Riot Games - Principal Software Engineer (ML Focused) - League Studio, League Data Central

Riot Games

Los Angeles, California, United States (On-Site)
5 Months ago
NVIDIA - Senior Solutions Architect, OEM AI

NVIDIA

Texas, United States (Remote)
2 Days ago
Nintendo - Tools Engineer (Retro Studios)

Nintendo

Austin, Texas, United States (On-Site)
7 Months ago
Sleeper - Sr. Product Designer (Contract-to-Hire)

Sleeper

Seattle, Washington, United States (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Game Production Jobs

Gunzilla - Release Manager

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
2 Weeks ago
Maliyo Games - Games Producer

Maliyo Games

Nigeria (On-Site)
5 Months ago
Relax Gaming  - Game Design Director/Head of Games

Relax Gaming

Malmö, Skåne County, Sweden (Hybrid)
2 Weeks ago
Plummy games - Project Manager

Plummy games

Chișinău, Chisinau, Moldova (Remote)
3 Weeks ago
Krafton  - Gamelab Coaching - Studio Supporter Conversion Position (10+ years)

Krafton

Seoul, South Korea (On-Site)
2 Weeks ago
Aristocrat Gaming - Game Producer

Aristocrat Gaming

London, England, United Kingdom (Hybrid)
1 Month ago
Cult of the North - Executive Producer

Cult of the North

Stockholm, Stockholm County, Sweden (On-Site)
4 Months ago
Evolution - English Speaking Game Presenter

Evolution

Cebu City, Central Visayas, Philippines (On-Site)
4 Months ago
Aesir Interactive - Senior Game Producer

Aesir Interactive

Munich, Bavaria, Germany (Hybrid)
2 Weeks ago
G5 Games - Game Data Analyst

G5 Games

Yerevan, Yerevan, Armenia (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Hyderabad, Telangana, India (Hybrid)

California, United States (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

Austin, Texas, United States (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

Guildford, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug