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Technical Director - Level Design

20 Hours ago • 6-8 Years • Technical Art

Job Summary

Job Description

As Technical Director - Level Design, you'll define the technical direction for Level Design, focusing on world-building. You'll collaborate with technical and creative teams, implementing production pipelines and ensuring technical feasibility. Responsibilities include supervising project teams on technical aspects, contributing to project planning, ensuring optimization and bug resolution, writing technical documentation, and staying updated on industry advancements. You'll act as the main technical point of contact, ensuring smooth inter-departmental communication. This role requires significant experience in Technical Level Design within AAA game development, proficiency in game engines and Level Design tools, and a deep understanding of technical and artistic constraints.
Must have:
  • Significant experience in Technical Level Design (AAA game)
  • Proficiency in game engine & Level Design tools
  • Strong knowledge of production pipelines & data management
  • Experience in performance optimization & debugging
  • Excellent communication & project management skills

Job Details

Company Description

Ubisoft teams are made up of 17,000 people spread across more than 30 countries worldwide, all united by a common mission: to enrich players’ lives through unique and memorable gaming experiences. Their energy and talent have brought to life numerous acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is key to creating worlds where everyone can thrive and express themselves. If you're excited about tackling thrilling challenges, working with cutting-edge technology, and shaping the future of entertainment, join us to create the unknown.

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux is passionately dedicated to working on top-tier AAA games to deliver the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities working on renowned franchises such as Assassin’s Creed, Beyond Good & Evil 2, as well as other unannounced projects.

Additionally, the studio houses a Tech branch that develops Ubisoft’s online services (Online Services) and contributes to the Anvil game engine. It also hosts an R&D unit, La Forge, where engineers and researchers collaborate on prototypes to support game development, particularly in AI-related areas.

Job Description

Main Responsibilities

As Technical Director - Level Design (F/M/NB), you will play a key role in designing and optimizing the technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with a strong focus on world-building
  • Collaborating with technical and creative teams to implement production pipelines
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to ensure optimal efficiency and expected quality
  • Ensuring the technical validation of levels/worlds and their components
  • Supervising and supporting project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Writing technical documentation, especially regarding tools and pipelines used
  • Staying up to date with the latest technical developments in the industry to anticipate and integrate innovations into projects
  • Acting as the main technical point of contact for teams, ensuring smooth communication between different departments

Qualifications

Technical Skills

  • Significant experience in Technical Level Design, with previous experience as a Lead or Technical Director (or Assistant Technical Director) on a AAA game
  • Proficiency in a game engine and its Level Design tools
  • Strong knowledge of production pipelines and data management tools
  • Deep understanding of the technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft Skills

  • Leadership and ability to support technical teams
  • Excellent communication and project management skills
  • Strong organizational skills and ability to prioritize tasks
  • Ability to anticipate technical challenges and propose innovative solutions

Additional Information

  • Contract: Permanent (CDI)
  • Location: Bordeaux, France

Recruitment Process

  • Video interview with one of our recruiters
  • Technical interview with the hiring manager
  • Project interview with the producers

If your application is not selected, you will receive a rejection response.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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