Your role
As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design.
*Please, note that our Studio is based in Sofia and in terms of our hybrid model of work, working within the Bulgarian boundaries would be required.
Your daily adventure
PARTICIPATE IN THE PROTOTYPING AND PRODUCTION
Of technical elements of a feature
HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE
Between technical constraints and creative vision
PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT
And validate the Level Design Team’s compliance with technical constraints
CREATE GAMEPLAY METRICS
And ensure that they are kept by the team
BE A TECHNICAL REFERENCE TO THE TEAM
By understanding, applying and creating best practices
PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS
On improving tools and methods
COLLABORATE WITH ALL TEAMS
On creating, testing and implementing new gameplay features
DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS
Which impact the entire game
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.
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