As an Art Implementer at Sperasoft, you will be responsible for implementing artwork from environment and prop artists, creating LODs and collisions for game-ready assets, setting up placeholder assets with correct naming and file structure, and implementing prototypes and final assets into the game. You will contribute to a team-oriented environment, addressing and re-implementing assets to fix errors. The role requires solid modeling skills in Blender and Maya, understanding of modular environment workflows, proficiency with game industry software, and experience optimizing polygon counts, creating LODs, and setting up collision models. The ability to receive and apply constructive feedback, self-motivation, good communication, and a team-player attitude are essential.