The Art Implementer at Sperasoft is responsible for implementing artwork from environment and prop artists, creating LODs and collisions for game-ready assets, setting up placeholder assets with correct naming conventions, and implementing prototypes and final assets into the game. They will also contribute to a team-oriented environment, address and fix asset errors, and optimize polygon counts. The role requires 2+ years of experience as an Environment/3D Props Artist with solid modeling skills in Blender and Maya, understanding of modular workflows, proficiency in game industry tools, and experience with LODs and collision models. The position offers opportunities for professional development, medical care, flexible working hours, and a supportive work environment.