Build Engineer, Ecosystems (Core Technology)

2 Weeks ago • All levels • DevOps • $95,000 PA - $138,000 PA

Job Summary

Job Description

ProbablyMonsters seeks a Build Engineer to manage and maintain build and automation systems across multiple game development teams. Responsibilities include working with various teams to identify pipeline and workflow improvements, designing and implementing new workflows and tooling, troubleshooting issues, and collaborating on solutions. The ideal candidate will have experience with large-scale software deployments, containerization, and managing virtual/physical machines. Strong collaboration and problem-solving skills are essential. The role involves supporting internal teams, improving the overall game development ecosystem, and continuously striving for excellence.
Must have:
  • Manage large software deployments
  • Experience with Docker, Kubernetes, Helm
  • Manage physical/virtual machines
  • Problem-solving and collaboration skills
  • Support internal teams
Good to have:
  • Unreal Engine experience (Automation Tool, Build Tool, BuildGraph)
  • Experience with Unreal Engine's Horde, DDC, Zenserver
  • Visual Studio, C#, C++ experience
  • Ansible, Chef, Puppet, Terraform, Packer, or Nomad experience
  • Production application development/support
Perks:
  • Medical, dental, vision (100% employee coverage)
  • Healthcare spending accounts
  • 401(k) with company contribution
  • Paid holidays and vacation
  • Parental leave

Job Details

Description

THE ROLE:   
    
ProbablyMonsters is looking for a Build Engineer, Engine (Core Technology) with experience in game build systems and development ecosystems to work on our central technology infrastructure supporting the creation, release, and operation of multiple games.    
  
    
WHO YOU ARE:   
  • An exceptional engineer with experience building the technical stack that helps game teams through all stages of development, build, and operation.
  • Unwavering in your desire to create a positive and inclusive work culture.
  • Excited to work with a growing team, bringing your experience and expertise to a collaborative team of experienced developers.
  • Relish in creating novel solutions to difficult problems, while understanding the value of the tried-and-true.
  • Collaborative; excited to learn, teach, and have discourse with professionals of all backgrounds.
  • Skilled at giving and receiving feedback on technical matters and interpersonal interactions.
  • Not afraid to dive into areas outside your expertise.
    
WHAT YOU WILL DO:   
  • Operate and maintain build and automation systems for use by internal studios. 
  • Work with multiple game teams to identify gaps in pipelines, tools, and workflows. 
  • Design and implement workflows and tooling to meet the needs of internal customers. 
  • Investigate, diagnose, and solve problems as they come up. 
  • Collaborate with team members to deliver solutions at the expected quality level on the required timeline. 
  • Openly support team members and customers to achieve our collective goals. 
  • Continually strive to provide a world-class game development ecosystem to our internal teams. 
QUALIFICATIONS:    
  • Experience managing large deployments of complex, externally developed software across heterogeneous environments, including containerized platforms and physical and virtual machines.
  • Knowledge of or experience with Docker, Kubernetes, and Helm.
  • Experience managing a fleet of physical and virtual machines, using tooling to minimize manual setup and maintenance effort.
  • Demonstrated success working in a dynamic environment, balancing emergent needs with long-term goals in a sustainable manner.
  • A history of supporting those around you through their accomplishments and mistakes.
PREFERRED SKILLS:    
  • Expertise in Docker, Kubernetes, and Helm.
  • Experience with Unreal Engine, in particular Unreal Automation Tool, Unreal Build Tool, and BuildGraph.
  • Experience with Unreal Engine’s Horde build and automation system.
  • Experience with Unreal Engine DDC and Zenserver.
  • Experience with Visual Studio, C#, and C++.
  • Experience with management automation tools like Ansible, Chef, Puppet, Terraform, Packer, or Nomad.
  • Experience developing and supporting applications that run in a production setting.
About ProbablyMonsters™    
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
    
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   
Benefits:    
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.    
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.    
Compensation:    
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $95,000 - $138,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.

In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

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About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

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