Gameplay Audio Programmer

2 Months ago • All levels • Gameplay

Job Summary

Job Description

UBISOFT is looking for Intermediate-level Audio Programmers with experience in Game Engines and proficiency in C/C++. They will work within a team to develop high-quality video game software, implement audio systems, ensuring proper integration of all sound effects and music, and troubleshoot audio-related issues. Strong C/C++ skills, experience with large-scale game engines, and knowledge of low-level Audio programming are required. They should be self-motivated, curious, and able to adapt to new technologies. Analyzing audio-related issues and implementing effective solutions is also a key responsibility.
Must have:
  • Strong C/C++ skills with Object Oriented/Data-Oriented programming skills.
  • Experience working with large scale game engine e.g. Unreal, Anvil, Snowdrop
  • Knowledge of low-level Audio programming.
  • Strong debugging and trouble-shootings abilities.
Good to have:
  • Gameplay programming and game development related experience.
  • Knowledge of video game developments and video game engines.
  • Knowledge of Low-level Audio tech like DSP, SIMD etc.
  • Knowledge of Audio Plugins and its implementation.
  • Preferably have worked on any game console.

Job Details

SUMMARY:
UBISOFT is seeking Audio Programmers of Intermediate levels who have Experience with Game Engines having proficiency in C/C++. Good 3D mathematical skills are required. Interest in video games, Audio programming and related tech and knowledge of different video game consoles like Xbox One X/S, PlayStation 5, Nintendo Switch etc. will be an advantage (But not a requirement).  

JOB DESCRIPTION

  • Work within a team to develop high quality video game software.  
  • Develop and implement independent modules. 
  • Implement audio systems, ensuring proper integration of all sound effects and music, and troubleshooting audio-related issues. 
  • Work effectively with diverse teams, including audio designers, gameplay programmers, and other developers. 
  • Analyse audio-related issues and implement effective solutions. Possess a strong understanding of audio flow, programming, and game engine technologies. 
  • Deal With Audio Performance Issues: Optimization. 

REQUIRED SKILLS/QUALIFICATION

  • Strong C/C++ Skills with Object Oriented/Data-Oriented programming skills (Mandatory). 
  • Experience working with large scale game engine e.g. Unreal, Anvil, Snowdrop 
  • Knowledge of low-level Audio programming. 
  • Have shipped multiple games on consoles/mobile 
  • High aptitude and strong analytical skills.   
  • Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts, System programming etc. 
  • Strong debugging and trouble-shootings abilities.  
  • Should be self-motivated, curious and able to adapt to new technologies,  
  • Master’s or bachelor’s degree in computer science (ideally from a reputed institute) or relevant work experience 

ADDED ADVANTAGE 

  • Gameplay programming and game development related experience. 
  • Knowledge of video game developments and video game engines. 
  • Knowledge of Low-level Audio tech like DSP, SIMD etc. 
  • Knowledge of Audio Plugins and its implementation. 
  • Preferably have worked on any game console. 

ADDITIONAL INFORMATION

All your information will be kept confidential according to EEO guidelines.

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