Monetization Manager, Live Games and New Games

2 Months ago • 3 Years + • Monetization • Undisclosed

About the job

Job Description

Monetization Manager for Live Games and New Games! Drive growth for iconic mobile games. Own and execute in-game offers, develop monetization strategies, and analyze performance. Minimum 3 years of experience in free-to-play mobile games required.
Must have:
  • Free-to-play Games
  • Monetization Strategies
  • In-app Offers
  • Quantitative Skills
Good to have:
  • Economy Design
  • Engagement Drivers
  • Ad Monetization
  • A/B Testing
Perks:
  • Game Team
  • Player Experience

Time to pull some levers! We are looking for Monetization Managers to join our game teams to drive growth. You get to own and execute on direct monetization blocks, all while providing unmatched player experiences. 

This is a unique opportunity to work on some of the biggest and most recognizable mobile games in the world and directly shape how they are being operated for and enjoyed by millions of players every day.

We believe commercial success and fantastic player experience must go hand-in-hand. As a member of a game team, you will deliver on goals for the growth of your game by channelling a razor-sharp focus on performance and operational excellence to ensure you find the right balance.

You will utilize game data, competitive research, and player feedback to optimize existing and formulate new monetization and pricing strategies, and then collaborate with cross-functional teams in order to translate these into player-facing features and offers. You will also analyze and report on engagement & monetization performance, from high-level KPIs to deep dives into specific initiatives.

Responsibilities

  • Own, plan and execute on all in-game and Supercell Store offers, constantly delivering to meet players’ expectations and needs while following company business goals.
  • Develop new monetization strategies that align with the motivations and behaviors of millions of players, across all stages of their player journey.
  • Define, set up, and test new player segmentations across various offer types to further improve player experience and level up offer performance.
  • Track and evaluate results of your efforts on a daily, weekly, monthly and quarterly basis to ensure positive uplift in both the short and long term.
  • Constantly A/B test new content and offers, analyzing if they resulted in the desired outcome and to inform future experiments.
  • Identify new features and tools required to further improve monetization efforts of your game, and coordinate their development with relevant stakeholders.
  • Collaborate with Live Ops Manager, Economy Managers, and Game Analysts to assure the monetization efforts for your game are contributing to long term success and have a positive impact on player experience.

Requirements

  • At least 3 years of experience in free-to-play mobile games
  • Extensive knowledge of monetization strategies and trends within the free-to-play business model
  • Prior experience planning and operating in-app offers in a live game, with a strong track record of achieving targeted business goals
  • Good understanding of economy and monetization design, as well as of engagement drivers in live service games.
  • Passionate about games monetization, with keen interest in business models including in-app purchases, ad monetization, and subscriptions.
  • Strong quantitative and analytical skills with an emphasis on metrics-driven decision making.
  • Constantly looking for new experiments and ways to improve performance, with the ability to make data driven decisions and recommendations.
  • Comfortable taking calculated risks, learning and sharing the lessons learned.
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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

San Francisco, California, United States (On-Site)

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