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ナラティブデザイナー|Narrative Designer

4 Months ago • All levels • Game Story Writing/Narrative Design

Job Summary

Job Description

As a Narrative Designer, you will be responsible for crafting engaging and immersive stories within a game. Your role will involve creating the overall game story, character development, scene design, and dialogue writing. You will design branching narratives, ensure narrative elements are aligned with visual and audio aspects, and collaborate with other departments to bring the story to life. Experience in narrative design within the gaming or entertainment industry is preferred.
Must have:
  • Experience in narrative design
  • Storytelling skills
  • Character creation
  • Dialogue writing
  • Interactive story design
  • Collaboration skills
Perks:
  • Health Insurance
  • Employment Insurance
  • Workers' Compensation Insurance
  • Pension Plan
  • Group Term Life Insurance (GTL)
  • Group Accident and Health Insurance (GPA)
  • Group Long-Term Disability Income Insurance (GLTD)
  • Travel Insurance
  • Commuting Allowance
  • Communication Allowance
  • Self-Development Allowance
  • Overtime and Nighttime Meal Allowance
  • Regular Health Check-up Allowance
  • Free Drink Corner
  • Holiday Gift Cards (Obon/New Year)
  • Employee Assistance Program (EAP)
  • Condolence Payments
  • Long-Service Awards

Job Details

Responsibilities:

仕事内容

1. 物語およびキャラクター設定の構築

ゲームのストーリー全体やキャラクターの背景、個性を設計し、物語のテーマやメッセージを明確にします。

2. シーンやイベントのデザイン

ゲーム内のカットシーンやイベントシーンの演出を企画し、物語の展開を支えるシーンを細かくデザインします。プレイヤーが物語に没入できるよう、感動的なシナリオを描きます。

3. 台詞およびテキストの執筆

キャラクターの台詞やナレーション、プレイヤーが出会うテキストの執筆を担当し、キャラクターの個性や物語の進行を効果的に表現します。

4. 分岐ストーリーおよびインタラクションの設計

プレイヤーの選択や行動がストーリーに影響を与える分岐や選択肢を設計し、プレイヤーの没入感を高めます。

5. 他部門との連携

アート、アニメーション、サウンドなどの他部門と協力し、ナラティブ要素が視覚的、聴覚的に伝わるよう調整します。シーンの演出やカットシーンに合わせたストーリー構成を実現します。

Job Description

1. Story and Character Development

- Design the overall game story, character backgrounds, and personalities, clarifying the themes and messages of the narrative.

2. Scene and Event Design

- Plan and design the direction of in-game cutscenes and event scenes, supporting story progression with detailed and impactful scenes to enhance player immersion and create emotional scenarios.

3. Dialogue and Text Writing

- Responsible for writing character dialogues, narration, and in-game text that players encounter, effectively conveying character traits and advancing the story. 4. Design of Branching Stories and Interactions

- Create branching storylines and choices that are influenced by player decisions and actions, increasing player engagement and immersion.

5. Collaboration with Other Departments

- Work closely with departments such as art, animation, and sound to ensure that narrative elements are conveyed visually and audibly, aligning the story structure with scene direction and cutscenes.

Requirements:

応募資格

ゲームまたはエンターテインメント業界でのナラティブデザイン経験(優遇)

ストーリーテリング、キャラクター作成、台詞執筆のスキル

プレイヤーの感情を引き出すストーリーテリング能力

プレイヤーの行動に基づいたインタラクティブなストーリー設計ができる方

他部門と連携しながら物語を形作るためのコミュニケーションスキル

Qualifications

- Experience in narrative design within the gaming or entertainment industry (preferred)

- Skills in storytelling, character creation, and dialogue writing

- Ability to craft storytelling that evokes player emotions

- Capability to design interactive stories that respond to player actions

- Strong communication skills to collaborate effectively with other departments to shape the narrative

雇用形態

正社员

試用期間:3ヶ月(労働条件変更なし)

初回契約期間:3年(評価を踏まえ無期変更制度あり)

※経験・スキル等を考慮し、無期採用も検討いたします。

賃金

年収額:応相談

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30 フレックス制(コアタイム無し) 休憩時間 60分

完全週休2日制(土日・祝日)

入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22日

年末年始休暇(12/30-01/03)

病気休暇(有給):12日/年

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当 通信手当 自己啓発手当 残業深夜食事手当 定期健診手当

<支援制度・その他待遇>

フリードリンクコーナー 祭日ギフトカード(お盆/お正月)

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

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