Principal Level Designer | New Games

10 Minutes ago • All levels • Level Design

About the job

Job Description

As a Principal Puzzle Level Designer at King, you'll be a key player in developing new puzzle games. Responsibilities include driving level design, ensuring high quality while adhering to technical limitations, using data and feedback to improve designs, establishing best practices, and collaborating with cross-functional teams. You'll create engaging and well-balanced levels, track progress, and act as a go-to expert for all level design related questions. Experience in puzzle game level design, mobile game development (F2P), and data analysis is essential. You'll need strong design skills, the ability to self-manage, and excellent communication skills.
Must have:
  • Extensive puzzle game level design experience
  • Data analysis and utilization skills
  • Strong design and layout skills
  • Excellent communication and collaboration
  • Mobile game development (F2P) experience

Craft:

Job Description:

King is one of the most successful mobile companies in the world, entertaining millions of players every day, and we are always looking for people who are as excited as we are about making it even bigger and better.

As a Principal Puzzle Level Designer working in a talented cross- functional team, you will play a key role in the development and delivery of new and exciting experiences for our players.

We’re looking for an experienced, highly motivated, collaboration-orientated 2D Principal Level Designer to help drive the development of a flagship puzzle title. If you want to contribute to creating an amazing brand-new experience for millions of players to enjoy on the go, then this is the right job for you!
 

As part of the New Games team, you will help shape, and develop the next generation of King’s games, playing a key part in leading the creation of well-balanced, consistent, and thrilling levels.
 

Your role within our Kingdom

  • Drive ‘Best in Market’ level design for a key puzzle title at King.

  • Maintain the highest possible levels of level design quality, while respecting technical limitations and performance targets

  • Collect, analyze, and utilize data and user feedback as part of the iterative process of improvement to your level designs

  • Establish level design best practice guidelines and workflows.

  • Create task breakdowns to assist with scheduling

  • Track and report key issues and risks to production and project management departments

  • Develop pipelines and processes to allow efficient and effective delivery of game environments, both for launch and as the game grows as a service

  • Stay up to date with industry techniques, standards, and workflows, aware of current & upcoming game titles & technology

  • Set the standard for the team in terms of level creation, quality assessment, and best practices as you create, assess, balance, and tune new and existing levels.

  • Support your team in continuously improving workflow and process efficiency.

  • Be the go-to expert for any questions around level design, content cadence, balancing strategy, what decisions should be taken based on your understanding and analysis of the data, and what actions are needed to ensure that the game is competitive in a rapidly changing industry.

  • Work closely with Team Leadership, Developers, Creatives, and Data Scientists to shape new features and contribute to creative discussions.

Skills to create thrills

  • Experience and knowledge and expertise around level design processes for puzzle games.

  • A great passion for games, understanding of the casual market, and, of course, understanding what makes a great game!

  • Experience working within a game production team and/or knowledge of game production best practices.

  • Strong design (layout) skills and experience.

  • Experience using qualitative and quantitative data to improve level designs.

  • Confidence and experience to self-manage and self-motivate

  • Experience working on mobile as a gaming platform and F2P games

  • Articulate with strong written and verbal communication skills

About King

At King, we're Making the World Playful. Heard of Candy Crush? We're the creators behind it. With game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in Dublin, San Francisco, New York, and Malta, we have a 20-year history of delivering some of the world's most iconic games in the mobile gaming industry and are on a mission to level-up the little moments for our more than 200 million active monthly users. But we aren't just crushing it with candies, we're also behind Farm Heroes, Bubble Witch, Pet Rescue and loads of other sweet games. As a leading interactive entertainment company for the mobile world, King is part of Activision Blizzard, which was acquired by Microsoft.

A Great Saga Needs All Sorts of Heroes

King strives to be a place where everyone can be their most authentic self. We recognize that diversity, equity and inclusion is a vital and continuous conversation, and that change only happens when we all come together. It’s our mission to build a diverse and inclusive Kingdom for our people, players, and community.

Making the World Playful

Making the World Playful is our mission – it’s the thread that connects our people, our players, and our passion for our games. Let’s face it, who doesn’t love a bit of fun?

Kingsters are seriously playful: creative thinkers who balance art and science to bring moments of magic to millions daily. But our players aren’t the only ones that can level-up. We’re always looking for ways to champion each other and make what’s already great, even better.

So, if this feels like a fun way to spend your days, and you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful.

Applications need to be in English.
Discover King at careers.king.com

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

At King, we’re Making the World Playful. Heard of Candy Crush? We’re the creators behind it and loads of other sweet games like Farm Heroes.

Catalonia, Spain (On-Site)

Barcelona, Catalonia, Spain (On-Site)

London, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

London, England, United Kingdom (On-Site)

California, United States (On-Site)

London, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by King

Similar Jobs

Embark Studios - Senior Level Designer - Games

Embark Studios, Sweden (On-Site)

Climax Studios - Senior Games Designer

Climax Studios, United Kingdom (On-Site)

Saber Interactive - Senior Game Designer

Saber Interactive, Spain (Hybrid)

Playtika - Level Design Team Leader

Playtika, Israel (On-Site)

Virtuos - Lead Level Designer

Virtuos, Ireland (On-Site)

Ubisoft - Event Scripter [Junction]

Ubisoft, Canada (On_site)

Playrix - Level Designer trainee

Playrix, Ireland (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Activision - Expert Level Designer - Single Player

Activision, United Kingdom (Hybrid)

Rivos - CPU Physical Design - Full Time

Rivos, Taiwan (Hybrid)

Blizzard Entertainment - Principal Designer, Combat - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Studio Drydock - Mid-Senior 3D Environment Artist

Studio Drydock, (Remote)

PlayStation Global - Concepteur-trice technique/Technical Designer

PlayStation Global, Canada (On-Site)

Global Business Travel - Senior Software Development Engineer

Global Business Travel, India (On-Site)

Zones - Client Solutions Architect

Zones, United States (Remote)

Aristocrat Gaming - Mechanical Engineer - Quality Analyst

Aristocrat Gaming, United States (Hybrid)

BITSILICA - RTL Design Engineer

BITSILICA, India (On-Site)

Visa - Lead Cloud Network Engineer - GNE

Visa, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Barcelona, Catalonia, Spain

CAE - Aircraft Transitions Engineer

CAE, Spain (On-Site)

Raw  Group  - Senior Artist

Raw Group , Spain (On-Site)

Sandsoft Games - Senior Full-Stack Developer Web

Sandsoft Games, Spain (On-Site)

Saber Interactive - Talent Pool - 3D Character Artist

Saber Interactive, Spain (On-Site)

Take-Two Interactive - NOC Engineer - Systems Infrastructure

Take-Two Interactive, Spain (On-Site)

Hero Gaming - VIP Account Manager

Hero Gaming, Spain (Hybrid)

Aristocrat Gaming - Senior Associate CRM Manager

Aristocrat Gaming, Spain (Hybrid)

Scopely - Live Ops QA Analyst - Monopoly Go!

Scopely, Spain (Hybrid)

Eleven Labs - Full-Stack Engineer (BE leaning - Core)

Eleven Labs, Spain (Remote)

Get notifed when new similar jobs are uploaded

Level Design Jobs

The Walt Disney Company - CAD Administrator (2-year contract)

The Walt Disney Company, Hong Kong (On-Site)

Epic Games - Lead Level Designer

Epic Games, United States (On-Site)

Epoch Games - Unreal Engine Level Designer

Epoch Games, United States (Remote)

Valve corporation - Level Designer

Valve corporation, United States (On-Site)

Virtuos - Lead Level Artist

Virtuos, Vietnam (On-Site)

Romero Games - Level Designer - PvP

Romero Games, Ireland (Remote)

Epic Games - Senior Gameplay Designer

Epic Games, (On-Site)

Sperasoft - Senior Level Artist

Sperasoft, United Arab Emirates (On-Site)

Ubisoft - Cinematic Designer / Animator

Ubisoft, Vietnam (On-Site)

Get notifed when new similar jobs are uploaded