Senior Level Designer

1 Week ago • 5 Years + • Level Design

About the job

Summary

Beamdog seeks a Senior Level Designer to oversee and construct game worlds. Responsibilities include creating engaging gameplay environments, collaborating with various departments, mentoring junior designers, and ensuring balanced gameplay within engine constraints. The ideal candidate will have 5+ years' experience in level design, proficiency in 3D layout programs (Unreal Engine), game scripting, and a strong understanding of RPG conventions. They should be able to make independent creative decisions while fostering a collaborative environment. The role involves creating functional layouts and iterating on designs based on quick assessments of mechanics and systems. The position requires a deep understanding of the interaction between game space, gameplay systems, narrative, artistic requirements, and constraints.
Must have:
  • 5+ years Level Design experience
  • Proficiency in 3D layout programs
  • Game scripting & quest content knowledge
  • RPG game conventions understanding
  • Collaborative work style
Good to have:
  • Open-world game development experience
  • Unreal Blueprints experience
  • Strong environmental storytelling skills
Perks:
  • 3 weeks flexible vacation + 1 week paid holiday closure
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account
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Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we're a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate™ and Planescape: Torment™ back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around! You haven’t seen anything yet!


Position Summary:

Senior Level Designers play an integral role in overseeing and constructing the game world of our titles. You will be planning, constructing and iterating on the gameplay space on a macro and micro scale to ensure a balanced and engaging experience for players within the constraints of the engine, tools and target platforms. You will facilitate interdepartmental communication with directors, designers, engineers and artists to ensure cohesive collaboration and execution that adhere to the project's tone and vision while working proactively to mentor junior team members to promote growth and skillset expansion. 


Responsibilities:

  • Create thoughtfully crafted layouts, gameplay environments and gameplay moments that guide our players through engaging and well paced experiences
  • Collaborate closely with other designers, leads, directors and departments to understand the project vision and champion it through your designs to create a cohesive open-world experience
  • Work to foster a highly iterative and collaborative environment across all disciplines
  • Mentor junior designers in best practices, design techniques and promote a consistent growth mindset
  • Capability to make independent creative decisions that reinforce the games creative vision and direction within set constraints
  • Contribute to the continuous improvement of our tools and developmental processes


Requirements:

  • 5+ years of experience in Level design
  • Ability to create harmonious and balanced designs through a deep fundamental understanding of the interaction between game space, gameplay systems, narrative, artistic requirements and constraints
  • High proficiency in 3D Layout programs (Unreal Engine, etc)
  • High proficiency in game scripting and familiarity with quest content and branching dialogue systems
  • Working knowledge of RPG game conventions
  • Ability to create functional layouts with an eye towards quick assessment of mechanics, systems and events to facilitate efficient iteration


Preferred:

  • A love of role-playing games, science fiction, fantasy and strategic gameplay
  • Previous open-world game development experience
  • Have a strong eye for environmental storytelling
  • Experience working with Unreal blueprints


Submission/Portfolio Requirements: 

  • Specific examples of work in shipped games or a web portfolio that showcases proficiency in specific skills described above


We offer the following perks:

  • 3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
  • Generous sick and personal days
  • Flexible working hours
  • NO CRUNCH policy
  • RRSP Matching Program
  • Vision, dental, and extended health benefits
  • Health & wellness spending account


Diversity is fundamentally about valuing human differences and recognizing that a diverse group of people bring with them a diverse set of skills which is necessary to propel our company forward. Beamdog is an equal opportunity employer. We welcome applications from all qualified persons. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.


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About The Company

Beamdog is a Canadian video games studio located in Edmonton, Alberta. Founded by veteran game developers Trent Oster and Cameron Tofer, Beamdog has grown into one of the largest game studios in Alberta. Beamdog creates compelling game experiences for our fans, wherever they choose to play: (Nintendo Switch, PlayStation 4, Xbox One, Windows, macOS, Linux, Android & iOS).

Since 2009, our team of artists, designers and developers have crafted original content and engineered enhanced editions of classic games. We’re best known for bringing beloved Dungeons & Dragons role-playing games like Baldur’s Gate and Planescape: Torment back to life on desktop, tablets and modern consoles. 

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

Alberta, Canada (Remote)

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