Principal Software Engineer, Unannounced Title

1 Month ago • All levels • Game Production

About the job

Job Description

PeopleFun seeks a Principal Software Engineer to lead the development of a new casual mobile game. Responsibilities include leading architecture discussions, designing scalable systems, building prototypes, transitioning prototypes to production, managing priorities, collaborating with cross-functional teams, and communicating status and risks. The ideal candidate will possess strong technical skills in object-oriented programming, mobile optimization, and full-stack development, along with proven experience in the mobile gaming industry. The role requires proactive communication, risk mitigation, and a passion for creating engaging player experiences.
Must have:
  • Lead architecture discussions
  • Design scalable systems
  • Build rapid prototypes
  • Full-stack development proficiency
  • Mobile optimization expertise
  • Experience in mobile game industry
Perks:
  • Medical/Dental/Vision Insurance
  • Performance Bonuses
  • 401K Match Policy
  • Flexible PTO Policy
  • Wellness Stipend
  • Free Lunch (Friday)
  • Generous Parental Leave
  • Annual Credits for Professional Development
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.
PeopleFun is an award-winning creator of mobile games for players across the globe. We are part of AppLovin, a publicly traded company, with world-class projects, resources, and infrastructure. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we have a number of exciting mobile games in development to fuel the future growth of PeopleFun.

We believe in bringing People together through Fun by creating the best in class social features and communities in our games that enables our players to engage deeply with other players. Secondly we endeavor to bring our studio teammates together by creating the very best game teams that foster healthy collaboration, incredible productivity, and life-long professional relationships.

Candidates who reside or will reside in the following locations are eligible for this role: California, Colorado, Florida, Georgia, Illinois, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, Oregon, Rhode Island, Texas, and Washington State.

Job Summary

PeopleFun is seeking an experienced and highly skilled Principal Software Engineer to join our team and help lead the development of a new casual mobile game currently in pre-production. As a key technical leader, you will play a pivotal role in architecting and building prototypes that validate game concepts and shape the future of our project.

You will collaborate closely with a cross-functional team to ensure technical excellence and alignment with our team’s vision. This role requires a proactive engineer who can manage priorities, assess tradeoffs, mitigate risks, and deliver high-quality solutions in a dynamic environment.

Responsibilities

    • Lead architecture discussions and planning sessions with a cross-functional team.
    • Design scalable, maintainable, and efficient systems for mobile game development.
    • Build rapid prototypes to validate game concepts and core gameplay mechanics.
    • Transition prototypes into production-ready code as the project progresses.
    • Manage priorities, assess trade-offs, and mitigate risks to ensure on-time delivery of committed projects.
    • Collaborate closely with game designers, artists, and product managers to align technical solutions with business goals and player needs.
    • Proactively communicate status, risks, and offer mitigation strategies to our cross-functional team.
    • Identify and resolve complex technical challenges.
    • Stay current with emerging technologies and industry trends to uphold high quality engineering standards.
    • Ensure high standards of code quality through code reviews, testing, and documentation as needed.
    • Advocate for and implement engineering initiatives that can directly lead to product growth.
    • Work within an agile development environment, adapting to evolving requirements and priorities.

Requirements

    • Proven experience in the mobile gaming industry.
    • Strong technical skills in object-oriented programming, design patterns, data structures, and algorithms.
    • Ability to lead architecture discussions.
    • Deep understanding of application logic and architecture , especially within Unity or similar game engineers.
    • Proficiency in full-stack development and familiarity with mobile optimization techniques.
    • Ability to manage priorities, assess trade-offs, and mitigate risks effectively.
    • Experience delivering projects on aime and within scope in a dynamic environment.
    • Strong verbal and written communication skills, with the ability to articulate complex technical concepts to both technical and non-technical stakeholders.
    • Proactive in communicating status, risks, and mitigation strategies to the team.
    • Ability to build strong relationships with stakeholders and contribute positively to team dynamics.
    • Deep knowledge of the casual mobile gaming market and a passion for creating engaging player experiences.
PeopleFun provides a competitive total compensation package with a pay for performance rewards approach. The expected base pay range for this [CA based or North America based] position is $160,000 - $205,000. Base compensation at PeopleFun is based on a number of factors including market location and may vary depending on job-related knowledge, skills, and experience. Depending on the position offered, equity, sign-on payments, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical and other benefits.

Benefits
Medical/Dental/Vision Insurance
Performance Bonuses
401K Match Policy
Flexible PTO Policy
Wellness Stipend
Free Lunch each Friday
Generous Parental Leave & Family-Friendly Culture
Annual Credits for Professional Development & In-App Purchases 

PeopleFun is proud to be an equal opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics. Learn more about EEO rights as an applicant here.
View Full Job Description
$160.0K - $205.0K/yr (Outscal est.)
$182.5K/yr avg.
United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

View All Jobs

Get notified when new jobs are added by PeopleFun

Similar Jobs

Meta - Technical Game Designer

Meta, United States (On-Site)

Meta - Production Engineering

Meta, United States (On-Site)

Image Infotainment  - Game Developer

Image Infotainment , India (On-Site)

Scopely - Client Engineer

Scopely, China (On-Site)

Virtuos - Executive Producer

Virtuos, China (On-Site)

Blizzard Entertainment - Lead Software Engineer – Server Infrastructure

Blizzard Entertainment, United States (Hybrid)

PlayStation Global - Producer (Worlds - Contract)

PlayStation Global, United States (On-Site)

Blizzard Entertainment - Lead Artist, Look Development - Unannounced Game

Blizzard Entertainment, United States (Hybrid)

Crytek - Lead Technical Producer

Crytek, Germany (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

State Street - Security Engineer - Manager

State Street, India (Hybrid)

ION - Lead Web UI Developer, London

ION, United Kingdom (Hybrid)

Meta - UX Researcher, Qualitative

Meta, United States (On-Site)

Activision - Technical Director, Multiplayer

Activision, Sweden (On-Site)

Keywords Studios (Player Support) - Game Engine Programmer

Keywords Studios (Player Support), Japan (Remote)

Ubisoft - Engine Programmer

Ubisoft, Italy (On_site)

Logitech - Electrical Engineering Lead

Logitech, Taiwan (On-Site)

Life church - Senior Data Product Manager

Life church, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in United States

Epic Games - Senior Engine Programmer

Epic Games, United States (On-Site)

PlayStation Global - Sr. Manager, People Technology and Services

PlayStation Global, United States (On-Site)

Second Dinner - Senior Manager, Recruiting

Second Dinner, United States (Remote)

The Walt Disney Company - Manager, Technology Communications & Education

The Walt Disney Company, United States (On-Site)

Life church - Staff Flutter Software Engineer

Life church, United States (On-Site)

Captions - Data Scientist, Product

Captions, United States (On-Site)

That's No Moon - Lead Level Designer

That's No Moon, United States (Remote)

Sleeper - Senior Frontend Engineer (Mobile)

Sleeper, United States (On-Site)

Intel Corporation - Analog Methodology Design Engineer

Intel Corporation, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Game Production Jobs

Juego Studios - Senior Unity Developer

Juego Studios, India (On-Site)

Electronic Arts - [EA Sports FC Online] Development Manager

Electronic Arts, South Korea (On-Site)

Virtuos - Associate Art Producer

Virtuos, Vietnam (On-Site)

Scanline VFX - VFX Producer

Scanline VFX, Canada (On-Site)

Tencent - Production Director

Tencent, United States (On-Site)

Blizzard Entertainment - Software Engineer, Game Services

Blizzard Entertainment, United States (Hybrid)

Daybreak Game Company LLC - Executive Producer - MTGO

Daybreak Game Company LLC, United States (Hybrid)

IO Interactive - Producer

IO Interactive, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded