R&D Programmer: Cloud Infrastructure

1 Month ago • All levels • $8,000,000 PA - $12,000,000 PA

Job Summary

Job Description

This role involves designing, building, and operating cloud infrastructure for consumer game development. Responsibilities include developing and operating back-end and infrastructure for games, as well as researching and developing server infrastructure for the next generation. The ideal candidate will be passionate about multiplayer and server-side aspects of games, have strong communication skills, and be able to work collaboratively. They should also be able to think about how the game will be used and who will be using it. This position requires the candidate to be proactive, communicative, and able to work as part of a team.
Must have:
  • Staying updated on latest technologies and unknown areas.
  • Experience in developing and operating systems using cloud services like AWS/GCP.
  • Experience building infrastructure using Infrastructure as Code.
  • Experience formulating and building product CI/CD workflows.
  • Experience in system development using container technologies such as Docker/Kubernetes.
Good to have:
  • Experience in server-side API development (Java/Go/Erlang, etc.).
  • Game programming experience (C++/C#, etc.).
  • Experience in global-scale service development.
  • Experience in designing, building, and operating monitoring and analysis platforms.
  • Experience in designing and developing services or platforms from scratch.
  • Experience in designing and operating large-scale data storage (RDB/NoSQL/NewSQL, etc.).
  • Experience in designing and developing services using microservices architecture.
  • Understanding of network protocols such as TCP/UDP.
  • Experience in identifying and resolving technical issues in systems.
  • Experience in leading engineering teams and solving problems as a team.

Job Details

業務内容

・コンシューマゲーム開発における、クラウドインフラの設計・構築・運用
・ゲーム用途のバックエンドおよびインフラの開発・運用
・次世代に向けたサーバーインフラの研究開発

必須経験・スキル

・最新の技術や未知の領域に対して、常にキャッチアップを行い続けていること
・AWS/GCPなどクラウドサービスを利用したシステムの開発・運用経験
・Infrastructure as Codeを利用したインフラ構築の経験
・プロダクトのCI/CDワークフローを策定し、構築した経験
・Docker/Kubernetes等のコンテナ技術を利用したシステム開発の経験

歓迎経験・スキル

・サーバーサイドAPIの開発経験(Java/Go/Erlangなど、言語不問)
・ゲームプログラミング経験(C++/C#など、言語不問)
・グローバル規模のサービス開発に携わった経験
・監視基盤および分析基盤の設計・構築・運用をした経験
・何らかのサービスやプラットフォームを0から設計・開発した経験
・大規模なデータストレージ(RDB/NoSQL/NewSQL等)の設計・運用経験
・マイクロサービスアーキテクチャを利用したサービスの設計・開発経験
・TCP/UDPなど、ネットワークプロトコルについての理解
・システムの技術的課題を発見し、自ら原因特定・提案・解決した経験
・エンジニアリングチームをリードし、チームで課題解決を行った経験

求める人材タイプ

・ゲームに関するマルチプレイやサーバーサイドに強い興味があり、実現したいことがある方
・誰にどう使われるか、どのように使って欲しいかを考えられる方
・自ら主体的に動き、発信することができる方
・チーム内外問わず積極的なコミュニケーションを取り、協力しながら制作できる方

必要書類

・履歴書・職務経歴書(日本語/ファイル形式:PDF)
※業務として携わられてたもの以外の『ポケットモンスター』シリーズに関連するキャラクター、企画、ゲームは含めずにご提出ください

社員対談

・開発責任者メッセージ
https://www.gamefreak.co.jp/message/
・プログラマ対談
https://www.gamefreak.co.jp/recruit/crosstalk-programmer/
・システムプログラマ対談
https://www.gamefreak.co.jp/recruit/crosstalk-system-programmer/

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