Senior 3D Artist responsible for developing and maintaining high-poly sculpts and real-time game assets, ensuring they meet or exceed project and studio standards. Collaborate with the Lead Artist on asset creation, timely completion of tasks, and investigating client technologies. Requires 4+ years of game development experience, a strong artistic background with a focus on photorealistic art, high-poly modeling, normal map creation, and PBR. Proficiency in game engines (Unity, Unreal, or Frostbite) and understanding of game environment development processes are essential. The role demands strong communication, teamwork, and the ability to work independently.