Senior Environment Artist

1 Month ago • 3 Years + • Technical Art • 3D Art

About the job

Job Description

Elsewhere Entertainment seeks a Senior Environment Artist specializing in materials for a new IP. Collaborate with developers to create high-quality materials and textures for game environments, ensuring alignment with the artistic vision. Optimize materials for performance, manage the material library, and work with the Photogrammetry Team. Responsibilities include collaborating with artists and designers, assessing material requests, creating high-quality materials for environments and props, utilizing industry-standard software (Substance Designer, Photoshop), optimizing materials for performance, managing the material library, and implementing new techniques to improve efficiency and quality. The ideal candidate possesses a strong portfolio demonstrating a passion for material, texturing, and shader creation, 3+ years of AAA game development experience, proficiency in industry-standard software, and excellent artistic and design skills.
Must have:
  • 3+ years AAA game dev experience
  • Proficiency in Substance Designer/Photoshop
  • PBR principles understanding
  • Material creation expertise
  • Strong portfolio showcasing skills
  • Excellent communication & collaboration
Good to have:
  • Game engine shader creation
  • Procedural workflows experience (Houdini/UPS)
  • Photogrammetry experience

Job Title:

Senior Environment Artist

Requisition ID:

R024335

Job Description:

Elsewhere Entertainment is looking for a Senior Environment Artist specializing in materials to join the development of a new IP.   
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 
 
As a member of the Art department, you’ll create high-quality materials and textures for game environments, ensuring they align with the game's artistic vision. You will also optimize materials for performance and help manage the project's material library.

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.  

 
You’ll help us by… 

  • Collaborate with other artists, level designers and the art director to plan material needs for the project

  • Assess scope of materials requests with your immediate supervisor to establish an achievable production schedule

  • Create a wide range of high-quality materials for environments and props that align with the game's artistic vision.

  • Utilize industry-standard software (e.g., Substance Designer, Photoshop) to author textures that emphasize detail, realism, and visual storytelling

  • Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point for your materials

  • Optimize materials for performance and memory constraints on target platforms, ensuring visual fidelity while maintaining efficient resource usage

  • Organize and manage the project material library and ensure efficient knowledge of pipeline and utilization by team members

  • Continuously explore and implement new material authoring or shader techniques and tools to improve efficiency and quality

You’re awesome because you have… 

  • A strong portfolio demonstrating focus and passion for material, texturing and shader creation

  • Proven experience (3+ years) in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name

  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints

  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling

  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)

  • Solid understanding of PBR (Physically Based Rendering) principles and material authoring

  • Ability to consistently resolve issues from a visual, production, and technical perspective

  • Effective communication and collaboration skills, with the ability to work well in a team environment

  • Ability to adapt to evolving project needs and work under tight deadlines

Bonus points for… 

  • Knowledge of game engine shader creation, either node based or HLSL

  • Experience working in or developing procedural workflows via tools like Houdini or UPS

  • Experience with photogrammetry or other scanning techniques & workflows

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 


We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  


We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

Ready to Activate Your Future? 


#elsewhere 

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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