Senior Rendering/Engine Programmer

10 Months ago • All levels

Job Summary

Job Description

Unreal Engine specialist needed to optimize and customize rendering pipeline for visually stunning games. Strong C++, graphics API experience required.
Must have:
  • Graphics APIs
  • Rendering Techniques
  • C++ Programming
  • Unreal Engine
Good to have:
  • Profiling Tools
  • Parallelization
  • Technical Artist
  • Game Industry
Perks:
  • Hybrid Working
  • Collaborative Culture

Job Details

Red Rover Interactive is an exciting new game development studio founded by industry veterans from renowned companies such as Funcom, Lockwood Publishing, Bohemia Interactive, Ubisoft Reflections, and more. We're on a mission to reimagine the multiplayer gaming landscape, with an emphasis on crafting groundbreaking survival experiences that champion player agency and drama.

The Role:

As a Engine/Rendering Programmer at Red Rover Interactive, you will be responsible to improve upon and customize Unreal's engine architecture, as well as rendering pipeline to ensure our games run well both on low- and high-end hardware.

Your expertise will contribute to creating visually stunning and immersive gaming worlds for our players to explore. Beyond optimizations you can expect close collaboration with our technical artist, to create realistic and appealing visuals.

Lastly, you'll provide technical guidance and support to other team members on rendering-related issues, fostering a collaborative and innovative environment.

You can expect ownership, responsibility as well as the agency to improve and innovate on the entirety of Unreal's offering.

We are looking for someone who:

  • Experience with graphics APIs such as DirectX, OpenGL, or Vulkan.
  • Strong understanding of rendering techniques, shaders, and graphics pipelines.
  • Proficiency with profiling tools
  • Strong C++ skills
  • Solid understanding of parallelization, cache efficiency and thread-safety

In addition, we expect you to have:

  • Bachelor's degree in computer science, computer graphics, or a related field.
  • Proven experience in rendering programming, preferably in the gaming industry.
  • Familiarity with Unreal's rendering pipeline.

How We Work:

We strongly believe that our team and culture are integral to building creative and innovative games, to this ends we prioritize an office-first approach with hybrid home working options. With office locations in Oslo, Norway, and Newcastle, UK, we foster a collaborative and inclusive work environment where each team member's contribution is valued. 

The Application Process:

If you know someone on the team, feel free to reach out directly - a personal recommendation speaks volumes. Our hiring process is streamlined to respect your time. Expect an introductory call with our Head of People, followed by a formal interview and skills assessment. In the final interview, you’ll meet the remaining founding members to learn about our vision and strategy.

Are you a trailblazer yearning to make a substantial impact? We’re seeking self-driven professionals who:

  • Flourish in a fast-paced startup environment.
  • Take initiative and drive development forward.
  • Adapt effortlessly to wearing multiple hats.
  • Foster innovation through a fail-fast mindset.

If this resonates with you, we invite you to join the ranks of Red Rover Interactive!

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About The Company

Welcome to Red Rover Interactive! Founded in 2023 and VC-backed, we operate out of Oslo, Norway, and Newcastle Upon Tyne in the UK. We believe in the transformative power of social interactions and drama in gameplay, and are currently crafting an evolution of sandbox survival aiming to deliver truly novel player experiences.


Join us as we build worlds and create connections. Stay tuned for updates!

Oslo, Oslo, Norway (Hybrid)

Oslo, Oslo, Norway (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Oslo, Oslo, Norway (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

Oslo, Oslo, Norway (Hybrid)

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