Lead Engine Programmer - Remote

3 Months ago ‱ 5 Years +

Job Summary

Job Description

Lead Engine Programmer needed for a AAA action-adventure game. Must have 5+ years experience in game development for consoles and PC, excellent Unreal Engine knowledge, and strong C/C++ skills. Experience in leading and managing teams is crucial.
Must have:
  • Unreal Engine
  • C/C++ skills
  • Lead experience
  • Game development
Good to have:
  • JIRA, Swarm
  • Procedural systems
  • Performance profiling
  • Networking experience
Perks:
  • Health insurance
  • Paid time off

Job Details

Company Description

People Can Fly, un des principaux studios indĂ©pendants de dĂ©veloppement de jeux AAA, est composĂ© d’une Ă©quipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situĂ©s en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grĂące Ă  nos programmes de tĂ©lĂ©travail.

FondĂ©e en 2002, PCF a marquĂ© le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expĂ©rimentĂ©s de l’industrie et nous renforçons nos capacitĂ©s au moyen de solutions internes, Ă  savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modÚle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expĂ©rience, PCF se lance Ă  la dĂ©couverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la crĂ©ativitĂ© des meilleurs visionnaires de l’industrie afin de travailler collectivement Ă  la nouvelle gĂ©nĂ©ration de jeux d’action destinĂ©s Ă  la communautĂ© mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux cĂŽtĂ©s de chefs de file de l’industrie pour offrir une expĂ©rience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncĂ© dĂ©veloppĂ© par notre Ă©quipe nord-amĂ©ricaine, avec le soutien des studios europĂ©ens du Groupe PCF.

___________________________________________________

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

Description des tĂąches

Nous sommes actuellement Ă  la recherche d’un programmeur ou d’une programmeuse moteur qui fait preuve de passion et de curiositĂ© pour la crĂ©ation de systĂšmes complexes et qui dĂ©sire diriger une Ă©quipe d’ingĂ©nieurs moteur. Chez People Can Fly, vous travaillerez avec des technologies parmi les plus captivantes de l’industrie, aux cĂŽtĂ©s d’artisans talentueux. En collaborant avec plusieurs services et en Ă©troite collaboration avec les concepteurs et les ingĂ©nieurs en jouabilitĂ©, vous et votre Ă©quipe mettrez en Ɠuvre les systĂšmes de jeu et les outils de base pour aider nos ingĂ©nieurs en jouabilitĂ© Ă  concrĂ©tiser leur vision. 

Vos tĂąches seront les suivantes :

  • Être l’ingĂ©nieur(e) responsable de notre Ă©quipe moteur, en crĂ©ant des systĂšmes pour soutenir la jouabilitĂ© tout en prĂ©venant les problĂšmes liĂ©s Ă  la performance et Ă  l’extensibilitĂ©.
  • GĂ©rer une Ă©quipe d’ingĂ©nieurs en participant Ă  hiĂ©rarchiser leurs tĂąches.
  • Participer Ă  la formation et au perfectionnement des ingĂ©nieurs au sein de votre Ă©quipe en leur fournissant du mentorat et des conseils.
  • Faire rapport sur l’état d’avancement des travaux et de l’équipe au directeur ou Ă  la directrice technique.
  • Écrire des codes propres, efficaces et maintenables.
  • Tester, dĂ©boguer, profiler et optimiser la mise en Ɠuvre des Ă©lĂ©ments.
  • CrĂ©er une documentation de conception conforme aux standards de l’équipe.
  • Effectuer des examens du code et de la conception.

________________________________________________________

We are looking for an experienced Engine Programmer who exhibits passion and curiosity in building complex systems and desire to lead a team of engine engineers. At People Can Fly you will work with some of the industry’s most exciting technology and work alongside talented individuals. Working across multiple departments and in close proximity with design and gameplay engineers, you and your team will implement the core game systems and tools to help our gameplay engineers achieve their vision 

In this role you will:

  • Be the engineer responsible for our engine team creating systems to support gameplay as well as being the vanguard for performance and scalability issues
  • Manage a team of engineers helping prioritize their tasks
  • Be involved in the development and growth of the engineers on your team through mentoring and guidance
  • Report status of the work and status of your team to the Technical Director
  • Write clean, efficient, and maintainable code.
  • Test, debug, profile and optimize implementations.
  • Create design documentation according to team standards
  • Perform code and design reviews

Qualifications

  • Au moins 5 ans d’expĂ©rience dans la production de jeux pour consoles et PC.
  • Au moins un projet publiĂ©. 
  • ExpĂ©rience de direction ou de gestion.
  • Excellente connaissance d’Unreal Engine.
  • Solides compĂ©tences en programmation C/C++.
  • Solide connaissance de la diffusion en continu, de la rĂ©seautique et de la performance.
  • CapacitĂ© Ă  Ă©crire des codes efficaces fiables et maintenables.
  • ExpĂ©rience en profilage et optimisation.

Atouts

  • Connaissance de JIRA, Swarm et Perforce.
  • BaccalaurĂ©at (ou niveau d’études supĂ©rieur) en informatique ou dans une discipline similaire (physique, mathĂ©matiques, gĂ©nie Ă©lectronique, etc.).
  • FamiliaritĂ© avec les systĂšmes de gĂ©nĂ©ration procĂ©durale.

___________________________________________________________

  • At least 5+ years of experience in the production of games for consoles and PC
  • At least one shipped project 
  • Lead / managerial experience
  • Excellent knowledge of Unreal Engine
  • Excellent skills in C/C++
  • Strong familiarity with streaming, networking and performance
  • Ability to write efficient and maintainable code
  • Experience with profiling and optimizations

Nice To Have:

  • JIRA, Swarm and Perforce Knowledge
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
  • Familiarity with procedural generation systems

Additional Information

CE QUE NOUS OFFRONS

Au Canada

  • Un ensemble d’avantages sociaux payĂ©s Ă  100 % par PCF. La compagnie d’assurance rembourse les rĂ©clamations Ă  100 % (jusqu’à 1000 $ de services par annĂ©e, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complĂšte, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation Ă©gale au REER Ă  hauteur de 4 % avant dĂ©ductions fiscales, 100 % acquis dĂšs le premier jour.
  • Une semaine de congĂ© payĂ© pendant les vacances d’hiver.
  • 20 jours de congĂ© payĂ© et 5 jours de congĂ© de maladie payĂ©s.
  • Des sĂ©ances gratuites de soins virtuels de santĂ© et de bien-ĂȘtre mental, incluses dans le rĂ©gime pour les membres et leurs personnes Ă  charge.
  • Des occasions de dĂ©veloppement personnel et la possibilitĂ© d’Ɠuvrer dans un environnement mondial.
  • L’opportunitĂ© de travailler au sein d’une Ă©quipe crĂ©ative avec des personnes passionnĂ©es par ce qu’elles font.

__________________________________________________

What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStationÂź5, PlayStationÂź4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Montreal, Quebec, Canada (Remote)

Katowice, Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Poland (On-Site)

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