Senior Server Engineer (Remote)

5 Months ago • All levels • Backend Development

About the job

Job Description

Senior Server Engineer to build game server architecture, expert in C#, data structures, algorithms, and game development.
Must have:
  • Expert C#
  • Data Structures
  • Game Development
  • Network Programming
Good to have:
  • Monitoring Tools
  • AWS Experience
  • GPGPU Programming
  • MongoDB Experience
Perks:
  • Remote Work
  • Collaborative Team
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Job Description

Unchained Entertainment is looking for a senior server engineer to help define and build our game server architecture. This position will go deeper than just gameplay, to make sure we're balancing our loads, maximizing our thread usage, and minimizing our bandwidth usage.

Qualifications

  • Expert fluency in C# or Java, preferably C#
  • Expert data structures and algorithm skills
  • Prior game development experience
  • Experience with network and client/server programming
  • Understanding of dynamic distributed systems
  • Mastery of threading and concurrency
  • Broad general understanding of game systems such as combat, physics, and pathfinding
  • Experience with databases

Additional Information

Big Advantages

  • Experience creating monitoring and fault-recovery tools
  • Experience developing for AWS or similar cloud hosting
  • Experience with GPGPU programming
  • Willingness to mentor other engineers

Little Pluses

  • Experience with MongoDB or other document-oriented data stores
  • Degree in computer science or a related field
  • Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

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About The Company

City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 23 hard-working, sarcastic and politically incorrect individuals. In October 2012, we released our first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The staff is a very diverse bunch that also includes lots of four-legged mammals, two bearded dragons and a tarantula. The team is currently developing their second game, Camelot Unchained (working title) a niche RvR old-school MMORPG.

Washington, United States (Remote)

Bothell, Washington, United States (Remote)

Bothell, Washington, United States (Remote)

Bothell, Washington, United States (Remote)

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