Software Engineer - Gameplay (Contractor)

2 Months ago • 4 Years + • Gameplay

Job Summary

Job Description

This contract position for a Software Engineer - Gameplay in Shanghai, China requires 4+ years of experience in the game industry. Responsibilities include collaborating with planning and art teams, understanding product needs, implementing solutions, developing tools, improving workflows, debugging, and iterating gameplay features based on feedback. Proficiency in C++ or C#, experience with at least one released game project, understanding of game and software design patterns, and excellent debugging skills are essential. Product awareness, a practical attitude, and player empathy are also crucial. Preferred qualifications include experience with game development prototyping, pre-production stages, Agile development, and commercial engines like Unreal or Unity.
Must have:
  • 4+ years game development experience
  • Proficient in C++ or C#
  • At least one released game project
  • Strong debugging skills
  • Collaboration with planning and art teams
Good to have:
  • 2+ years gameplay development experience
  • Experience with Unreal or Unity
  • Agile development experience
  • Prototyping and pre-production experience

Job Details

职责:

  • 与策划团队合作,沟通理解产品需求,提出并实施最佳解决方案
  • 理解策划、美术团队的需求,帮助其实现相关的工具,并实现相关的工作流程
  • 根据QA、策划的反馈意见,高效的的debug,迭代相关的Gameplay功能

必备条件:

  • 在游戏行业中有4年以上作为软件工程师的开发经验
  • 精通C++或C#
  • 参与过至少一个已发布的游戏项目
  • 对常见的游戏和软件设计模式有深入理解
  • 出色的调试技能
  • 在技术决策中具备产品意识、务实态度和玩家同理心

优先条件:

  • 拥有2年以上的游戏玩法开发经验
  • 具有使用商业引擎(如Unreal或Unity)的经验
  • 具备与中型工程团队合作的经验
  • 参与过游戏开发的原型设计和前期制作阶段
  • 具备敏捷开发经验

Employment Type: employment contract with FESCO Adecco, a professional personnel company in China.

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Shanghai, China (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

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