Gameplay Engineer

3 Months ago • 3-5 Years • Gameplay • $49,530 PA - $149,243 PA

Job Summary

Job Description

Develop and maintain gameplay systems for a leading social game. Responsibilities include designing, implementing, and debugging networked gameplay features, creating limited-time events and daily activities to enhance user retention, and collaborating with designers and backend engineers. The ideal candidate possesses strong 3D vector math skills, experience with 3D art tools like Maya, and proficiency in C++, C#, or C# and scripting languages. Experience with MMOs is a plus. The role involves iterative development based on testing and feedback, requiring excellent communication and problem-solving skills.
Must have:
  • 3-5 years relevant programming experience
  • Excellent 3D Vector Math Skills
  • Experience with 3D art tools (Maya)
  • Gameplay system development
  • Attention to detail
  • Excellent communication skills
  • Proficiency in C, C++, or C#
  • Experience with scripting languages (LUA, JSON)
Good to have:
  • Python programming
  • Backend languages (Go, Erlang, PL/SQL)
  • Persistent account data management
  • Synchronous multiplayer features
  • Live service multiplayer online games
  • Mobile game experience
Perks:
  • Medical, dental, vision
  • 401k
  • Paid time off
  • Annual discretionary bonus

Job Details

Gameplay Engineer

Remote US & Canada

We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for.

What You’ll Do Here:

  • Limited time events (seasons) with unique and fun gameplay

  • Quests and other daily activities that drive user retention

  • Social experiences that make every moment better with others

  • Design, write, debug and refine networked gameplay systems and features

  • Iterate quickly in response to testing feedback and iterations

  • Provide technical insight and ideas regarding game design

  • Work closely with designers and back-end engineers on both real-time and asynchronous features

Must Haves: 

  • 3-5+ years of relevant programming experience in the game industry

  • Excellent 3D Vector Math Skills

  • Knowledge and usage of a 3D art tool such as Maya

  • Experience building gameplay systems/building blocks for designers to author content

  • Careful attention to detail

  • Excellent communication skills and the ability to understand and solve problems presented by the team

  • Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games

  • Be fluent in C, C++ or C# and object-oriented programming

  • Have experience with scripting languages and multiple data formats (LUA, JSON etc)

  • Have MMO experience

Nice to Haves: 

  • Python programming

  • Backend languages such as Go, Erlang and/or PL/SQL

  • Systems managing persistent account data

  • Synchronous multiplayer features

  • Live service multiplayer online games

  • Mobile games

We look forward to meeting you!


Please note: Include your portfolio link, if any. If not, please state what features you've worked on in that particular project. We also do require to take a gameplay test. Thank you!

Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

The salary range for this position is $49,530 USD to $149,243 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.

 

 

#LI-Remote 

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