Software Engineer, Google Pixel Graphics

2 Weeks ago • 2 Years + • Graphics Engineer

Job Summary

Job Description

Google is seeking a Software Engineer to develop GPU graphics and compute technologies for Google Pixel devices. Responsibilities include developing technologies across the full GPU software stack using C, providing solutions to minimize device-specific workarounds, evaluating and bringing up devices, working with product and engineering teams to define GPU requirements in future products, debugging complex problems, and advising leadership on performance and features. The role involves working with embedded operating systems, data structures, and algorithms, and familiarity with OpenGL ES, Vulkan, or OpenCL is beneficial. This position requires a Bachelor's degree or equivalent experience and 2 years of experience in software development, embedded OS, and data structures/algorithms.
Must have:
  • Bachelor's degree or equivalent experience
  • 2+ years software development experience (C preferred)
  • 2+ years embedded OS experience
  • 2+ years experience with data structures/algorithms
  • GPU software stack development
Good to have:
  • Experience with GPU-accelerated applications
  • OpenGL ES, Vulkan, or OpenCL API knowledge

Job Details

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree in an industry setting.
  • 2 years of experience working with embedded operating systems.
  • 2 years of experience with data structures or algorithms in either an academic, or an industry setting.

Preferred qualifications:

  • Experience analyzing GPU-accelerated applications like games, image processing, or general purpose GPU application.
  • Experience in developing and debugging code in C language.
  • Knowledge of the OpenGL ES, Vulkan, or OpenCL Application programming interfaces (API).

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

Google's mission is to organize the world's information and make it universally accessible and useful. Our Devices & Services team combines the best of Google AI, Software, and Hardware to create radically helpful experiences for users. We research, design, and develop new technologies and hardware to make our user's interaction with computing faster, seamless, and more powerful. Whether finding new ways to capture and sense the world around us, advancing form factors, or improving interaction methods, the Devices & Services team is making people's lives better through technology.

Responsibilities

  • Develop Graphics Processing Unit's (GPU) graphics and compute technologies spanning the full GPU software stack using C coding language.
  • Provide general solutions to problems, minimize application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
  • Help evaluate and bring-up of devices, and work with Product and Engineering teams to define the role and requirements of the GPU in future product designs.
  • Debug sophisticated user mode and kernel mode problems.
  • Advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google.

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