Stylised Technical Animator (12-Month FTC)

1 Month ago • 3 Years + • Animation

Job Summary

Job Description

Black Shamrock seeks a Stylised Technical Animator for a 12-month contract. Responsibilities include building and maintaining animation systems in Unreal Engine 5 (Animation Blueprints, Control Rig, State Machines), collaborating with riggers to ensure expressive animation, implementing character motion logic, optimizing animation system performance, prototyping gameplay animation features, designing scalable animation logic, creating tools and scripts (Python, Blueprint, or MEL), debugging animation issues, and working with animators and designers on gameplay feel. The ideal candidate will possess 3+ years of experience in a technical animation role, strong Maya and Unreal Engine knowledge, scripting skills, and excellent communication abilities. Experience with stylized deformation, squash and stretch, and expressive motion is crucial.
Must have:
  • 3+ years experience as Technical Animator
  • Proficient in Maya and Unreal Engine animation pipelines
  • Experience implementing character rigs and animation logic
  • Strong scripting skills (Python, Blueprint, or MEL)
  • Excellent communication and teamwork skills
Good to have:
  • Experience with AI/ML-assisted animation tools
  • Control Rig authoring in Unreal Engine
  • Understanding of stylized animation principles
  • Knowledge of facial animation or performance capture
  • Experience with runtime physics-driven animation

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

About Us: Black Shamrock is a leading game development studio that thrives on creating captivating worlds and immersive gameplay. Join our team on a fast-paced, stylized game that celebrates exaggerated animation, bold character design, and expressive motion. We're building a stylized universe filled with dynamic bipedal heroes, multi-legged creatures, oversized weapons, and punchy gameplay moments. We’re looking for a Technical Animator who thrives in a creative environment and can bridge the gap between art and engineering with flexibility, problem-solving, and strong pipeline awareness.

About the Position: As a Technical Animator, you’ll work closely with animators, riggers, designers, and engineers to ensure stylized character and gameplay animations look and perform beautifully in Unreal Engine. You will develop animation systems, support control rig and runtime setup, and help build scalable workflows for real-time implementation.

Responsibilities

  • Build and maintain animation systems using Unreal Engine 5, including Animation Blueprints, Control Rig, State Machines, and procedural layers.
  • Collaborate with riggers to ensure rigs support expressive squash-and-stretch and dynamic posing.
  • Implement character motion logic (e.g. movement blends, additive layers, aim offsets, hit reactions).
  • Support runtime performance of animation systems, optimizing where needed for stylized fidelity.
  • Prototype and polish gameplay animation features (e.g., attacks, traversal, reactions).
  • Help design flexible, scalable animation logic for player characters, enemies, props, and vehicles.
  • Contribute to the creation of tools and scripts (Python, Blueprint, or MEL) to streamline pipeline tasks.
  • Debug and resolve animation-related issues across DCC and engine.
  • Work with animators and designers to test, refine, and improve gameplay feel.
     

Qualifications

Need to Have:

  • 3+ years of experience in a Technical Animator or related role in game development
  • Strong working knowledge of Autodesk Maya and animation pipelines
  • Solid understanding of animation systems in Unreal Engine 4/5
  • Experience implementing and supporting character rigs, animation logic, or gameplay integration
  • Familiarity with Python, Blueprint, or MEL scripting for pipeline support
  • Ability to support stylized deformation, squash and stretch, and expressive motion
  • Strong communication skills and ability to work cross-discipline in a remote team
     

Nice to Have:

  • Experience with AI/ML-assisted tools for animation authoring or retargeting.
  • Familiarity with Control Rig authoring in Unreal.
  • Understanding of stylized animation principles in rigging and simulation.
  • Knowledge of facial animation workflows or performance capture pipelines.
  • Exposure to runtime physics-driven animation (ragdoll, secondary motion)
  • Experience integrating tools like ngSkinTools, AdvancedSkeleton, or mGear
  • Understanding of modular rig systems and character skin-sharing techniques
  • Previous work on stylized or animation-driven games a strong advantage

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Black Shamrock was founded in 2016 and acquired by the Virtuos Group in 2017. The studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Black Shamrock is a place for talent to flourish and lifelong industry connections to begin.
Our in-house and full-service capabilities include narrative, game, sound and level design, animation, art, rigging, engineering, and graphics, to name a few areas our skilled team members work on. At Black Shamrock, we take pride in helping put Dublin on the world map as the birthplace of award-winning AAA games.

Job Info

  • Job Function Identification 1187
  • Posting Date 05/02/2025, 02:00 PM
  • Locations Ireland, Dublin (Remote)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-BSD #LI-RE1

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