Technical Animator

1 Month ago • All levels • Animation

Job Summary

Job Description

As a Technical Animator in our creation team, you will play a crucial role in the artistic realization of our projects. You will be responsible for bringing characters and animation elements to life, integrating advanced technical dimension into your artistic work. You will participate in the development, documentation, maintenance, and application of character rigging, animation, and animation logic methods, specifically within Unreal Engine's Animation Blueprint. You will collaborate closely with artistic, design, and programming teams to ensure animations are seamlessly integrated into the game. Responsibilities include integrating and maintaining 3D animations for characters, creatures, objects, and game environments according to artistic and narrative guidelines, and actively monitoring industry trends and technological advancements.
Must have:
  • Significant video game experience as a technical animator or equivalent
  • Extensive experience in character rigging methods
  • Extensive experience with animation systems and effects in game engines (Control Rig, Physics, Cloth...)
  • Experience in Animation Blueprint in Unreal Engine 4 or 5
  • Keen artistic eye for animation and attention to detail
  • Strong portfolio showcasing your skills and experience
  • Ability to promote a vision and guide others
  • Good understanding of technical and logistical constraints
  • Passion, curiosity, enthusiasm, and good video game culture
Good to have:
  • Contribute to the studio's creative atmosphere by sharing innovative ideas

Job Details

Description du poste :

En tant qu'animateur.ice technique au sein de notre équipe de création, vous jouerez un rôle essentiel dans la réalisation artistique de nos projets. Vous serez responsable de donner vie aux personnages et aux éléments d'animation, en intégrant une dimension technique avancée à votre travail artistique.


Tes responsabilités clés :

  • Participer à l’élaboration, documentation, maintenance et application des méthodes de rigging de personnages, d’animation, et de logique d’animation => animation Blueprint dans Unreal Engine
  • Travailler en étroite collaboration avec les équipes artistiques, de conception et de programmation pour s'assurer que les animations s'intègrent de manière harmonieuse dans le jeu
  • Intégrer et entretenir des animations 3D pour les personnages, les créatures, les objets et les environnements du jeu, en suivant les directives artistiques et narratives
  • Maintenir une veille active sur l'industrie, les tendances et les avancées technologiques pour rester informé des derniers développements pertinents
  • Contribuer à l'atmosphère créative du studio en partageant des idées et des perspectives innovantes pour le jeu

 

Les qualités que nous recherchons :

  • Expérience significative dans le jeu vidéo en tant qu’animateur.trice technique ou poste équivalent
  • Expérience approfondie des méthodes de rigging de personnages
  • Expérience approfondie de systèmes d’animation et d'effets dans le moteur de jeu (Control Rig, Physics, Cloth...)
  • Expérience en animation Blueprint dans Unreal Engine 4 ou 5
  • Un œil artistique aiguisé pour l'animation et un souci du détail
  • Portfolio solide qui met en valeur des projets auxquels tu as participé montrant tes compétences et ton expérience
  • Réel talent pour promouvoir une vision et guider les autres pour l'atteindre
  • Bonne compréhension des contraintes techniques et logistiques et une capacité à adapter sa vision à celles-ci
  • De la passion, curiosité, enthousiasme ainsi qu’une bonne culture vidéoludique

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