This Technical Artist position in Shenzhen, China, focuses on optimizing Unity3D game development workflows. Responsibilities include establishing technical and artistic collaboration processes, designing and optimizing rendering pipelines, writing and optimizing shaders, implementing PBR effects for 3D characters, animations, and special effects, and providing support to art and development teams. The ideal candidate is proficient in at least one shader programming language (GLSL, HLSL, CG), familiar with GPU architectures, mobile platform optimization, Unity's lighting and rendering features, and PBR theory. Experience with OpenGL on mobile platforms is a plus.