Do you want to make the next Supercell hit game? We are looking for technical artists with a founder mentality to join the next round of our revolutionary Spark program. You will have a chance to participate in a groundbreaking 4-month game making program designed to find and form the best teams to make the best new games. Successful participants will also have a chance to join Supercell at the end of a 4-month programme as permanent employees, having an opportunity to build their exciting ideas into hit games.
What is Spark? - Find out more!
The program is open to all experienced game makers with broad industry knowledge (diverse environments and genres), a can-do attitude and hands-on experience. Spark is an adventure which requires a team player who is not afraid of change and can adapt to different team situations. You should rally people around you with a shipping mentality, and, ideally, have prior experience in shipping games to hit the ground running. While you are encouraged to dream big at Supercell, you must be pragmatic and open to compromise to become a successful Spark participant.
Why join?
Opportunity to become a founder of Supercell’s next new game
Shot at making your ideas a reality while being fully in charge of your destiny
Access to Supercell resources and know-how
Chance to learn from the best industry leaders
Possibility of becoming a full-time Supercellian
Requirements
Experience as a generalist technical artist able to support the art team with any technical problems/tools
Experience using C++ (Python, C# also considered)
Understanding of the entire art pipeline - Rigging, skinning, shaders, scripting, VFX, etc.
Strong understanding of 3D pipelines and 3D software (eg Maya, Max, Blender, Substance suite)
Experience creating VFX and particles
Ability to follow art direction and debug/troubleshoot issues related to game assets, effects, etc
Artistic mind - A good eye for quality game art
Experience working in small teams - collaborating with Game Designers, Artists and Programmers
Great communication skills with the ability to communicate across disciplines
Nice to Have
Experience as an artist - Especially experience with creating 3D game assets
Experience using different game engines, e.g. Unity, Unreal, Godot, in-house engines, etc
Ability to switch between tools as different teams will have different needs
New games experience, mobile games experience and GaaS experience
This is a fixed-term, 4-month contract opportunity. At the end of the contract, a full-time employment offer is possible (but not guaranteed).
Successful candidates need to be able to commit to spending the majority of the 4 months program in Helsinki, Finland.
Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.
If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.
We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another.
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