3D Generalist (Character Animation)

undefined ago • 3 Years + • Animation

Job Summary

Job Description

We are seeking a skilled 3D Generalist specializing in Character Animation to join our team. Responsibilities include modeling, texturing, rigging, and animating high-quality 3D assets such as characters, environments, props, and VFX, optimized for real-time performance. You will manage the end-to-end 3D art pipeline, ensuring consistent style and technical standards. Collaboration with gameplay and narrative teams to prototype visual ideas is key. Create clean topology and UVs for multiple platforms (PC, mobile, console) and work with tech artists to integrate assets into Unity, troubleshoot, and maintain performance. Contribute to marketing assets like character loops, key-art renders, or in-engine cinematics.
Must have:
  • 3+ years of professional 3D game-art production.
  • Proven stylized or anime aesthetics, especially character animation.
  • Portfolio showing full 3D pipeline: modeling, texturing, rigging, animation.
  • Expert knowledge of 3D tools (Blender, Maya, ZBrush, Substance Painter etc.).
  • Solid grasp of real-time asset optimization (poly count, LODs, textures).
  • Solid grasp of Unity's character-animation pipeline.
  • Experience animating in Unity (Animator, Timeline, Mecanim).
  • Basic understanding of shaders, lighting, and VFX.
  • Excellent communication and collaboration skills.
Good to have:
  • Familiarity with Unity's URP/HDRP pipelines and shader graph.
  • Experience with cloth/hair simulation or stylized VFX.
  • Experience solving character animation technical problems.
  • Comfortable in a small, fast-moving team.
  • Strong interest in AI and proficiency in AI tools.

Job Details

Responsibilities

  • Model, texture, rig, and animate high-quality 3D assets—characters, environments, props, and VFX—optimized for real-time performance.
  • Own the end-to-end 3D art pipeline, ensuring consistent style and technical standards across the project.
  • Collaborate with gameplay and narrative teams to prototype and iterate on visual ideas that reinforce mechanics and storytelling.
  • Create clean, efficient topology and UVs suitable for multiple platforms (PC, mobile, console).
  • Work closely with tech artists to integrate assets into Unity, troubleshoot issues, and maintain performance budgets.
  • Contribute to marketing needs—short character loops, key-art renders, or in-engine cinematics—as required.

Must-Haves

  • 3+ years of professional 3D game-art production.
  • Proven chops in stylized or anime aesthetics—especially character animation.
  • Portfolio showing the full 3D pipeline: modeling, texturing, rigging, and animation (both body and facial).
  • Expert knowledge of industry-standard 3D tools (e.g., Blender, Maya, 3dsMax, ZBrush, Substance Painter/Designer or equivalent software).
  • Solid grasp of real-time asset optimization: poly count, LODs, texture compression, PBR workflows.
  • Solid grasp of Unity's character-animation pipeline—including essentials like root motion, rig import/retargeting, and clip integration.
  • Experience animating in Unity (Animator, Timeline, Mecanim).
  • Basic understanding of shaders, lighting, and VFX for stylized visuals.
  • Excellent communication, self-management, and cross-discipline collaboration skills.

Nice-to-Have

  • Familiarity with Unity's URP/HDRP pipelines and shader graph.
  • Experience with cloth/hair simulation or stylized VFX.
  • Experience solving technical problems about character animation.
  • Comfort working in a small, fast-moving team where you'll wear multiple hats.
  • Have a strong interest in AI and be proficient in using various AI tools.

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