Associate Art Director (VFX)

3 Weeks ago • All levels • Art

Job Summary

Job Description

The Associate Art Director (VFX) is responsible for shaping the VFX pipeline for a new game, focusing on an ancient India fantasy world. This includes designing and iterating on the VFX pipeline, creating reusable Niagara Systems and custom functionality using Houdini for AAA quality FX simulations. The role involves defining the art direction for Visual Effects to support the game's themes, collaborating with Tech Art and Rendering Programmers for performance optimization, and managing a team of one Lead VFX Artist and one VFX Artist. The goal is to ensure VFX is praised for readability and visual fidelity, meets performance benchmarks, and scales effectively across the game.
Must have:
  • Design and iterate on VFX pipeline
  • Create reusable Niagara Systems
  • Use Houdini for FX simulations
  • Define art direction for VFX
  • Manage a Lead VFX Artist and VFX Artist
  • Ensure VFX performance optimization
  • Support and mentor VFX team
Good to have:
  • Investigate other VFX solutions
  • Experience with EmberGen, ZibraAI
  • Real-time wind/water simulations
Perks:
  • Full remote possible
  • Partnership with Deel for global hiring
  • Compliance with local labor laws
  • Tailored benefits for each country
  • Competitive packages
  • Seamless onboarding

Job Details

Core Mandate

  1. VFX Pipeline
  • Design and iterate on core VFX pipeline. Create reusable Niagara Systems, tapping into Niagara Scratch Pad to create custom functionality as needed. Using Houdini to produce bespoke AAA quality FX simulations for gameplay and cinematics. Investigating other VFX solutions including EmberGen, ZibraAI, realtime wind/water simulations etc.
  1. VFX Art Direction
  • Work with the Art Director and VFX Lead to come up with unique art direction for Visual Effects that supports our ancient India fantasy world and themes.
  1. VFX Performance Optimisation
  • Collaborate with Tech Art and Rendering Programmers to ensure all VFX is performant while maintaining a AAA quality.
  1. Managing 1 Lead VFX Artist and 1 Junior VFX Artist
  • Managing 1 Lead VFX Artist and 1 VFX Artist in 3D workflows and software.

Why do we need an Associate Art Director (VFX) ?

As the Associate Art Director (VFX) for Age of Bharat, you will be responsible for helping us shape the VFX pipeline to support a world-class experience that is grounded, skill-based, and deeply aligned with the game’s themes of myth, spiritual power, and resistance. You will run a team of one Lead VFX Artist and one VFX Artist and and work closely with art departments, animation, narrative, and gameplay programming to help develop a cohesive, satisfying, and mechanically satisfaying combat system and a compelling, rich, mystical world.

Success Criteria

  • The VFX is praised for its readability and visual fidelity.

  • Performance benchmarks are met.

  • The VFX Team is supported and empowered by you including skill growth and mentorship

  • VFX scale across the full game without falling into repetition or imbalance.

Your future team

You will join a project with 100 people (Gameplay Programmers, Designers, Artists, etc.) from multiple countries (Europe, Canada, USA…). The team is set to grow in the future!

All artists are supervised by Jérémie (Art Director) and you will work closely with him.

Key information

  • Full time, permanent or freelance

  • Availability: ASAP (if available later, do not hesitate to apply!)

  • Location: Paris (full remote possible)

  • Compensation and Benefits (Deel):

We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

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About The Company

Novaquark is dedicated to bringing people from across the globe, forging together our own worlds and creations. Their unique mindset and technologies are incredibly innovative, appealing to a wide audience and suitable for an array of projects. Their first game, Dual Universe, is an ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy. The game grandly showcases the power of voxels and focuses on emergent gameplay with a player-driven in-game economy, politics, trade and warfare. Players and game makers alike are empowered to let their wildest imaginations soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art. And they’re just getting started!

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