Senior 3C Programmer - F/M/NB

3 Days ago • 7 Years + • Programming • $44,000 PA - $54,000 PA

Job Summary

Job Description

Novaquark is seeking a Senior 3C Gameplay Programmer with strong expertise in implementing combat-related features within Unreal Engine, ideally in a multiplayer context. This role involves collaborating with various teams to understand needs, contribute to architectural decisions, and develop robust, scalable solutions to deliver an exceptional game feel. You will join a growing project team of 100 people from diverse countries, working closely with the Lead Tech and other gameplay and animation teams.
Must have:
  • Develop, optimize, and maintain core gameplay systems related to Character, Controls, and Camera (3C), ensuring fluid and responsive player interactions.
  • Collaborate with designers and animators to fine-tune character movement, input systems, and camera behaviour for an exceptional player experience.
  • Mentor junior programmers, fostering best practices in 3C system development and real-time optimization.
  • Delivers at least one combat-related feature with a high level of technical quality and clear technical and user documentations.
  • Demonstrates deep Unreal Engine expertise and actively supports the 3C team by sharing knowledge and best practices.
Good to have:
  • ideally in a multiplayer context
Perks:
  • Partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Job Details

The position

Job description

Why do we need a Senior 3C Gameplay Programmer?

We’re looking for an experienced 3C programmer with strong expertise in implementing combat-related features within Unreal Engine, ideally in a multiplayer context. This person will work closely with other teams to understand their needs, contribute to architectural decisions, and develop robust, scalable solutions, all with the goal of delivering the best possible game feel

Your future team

You will join a project with 100 people (Gameplay Programmers, Designers, Artists, etc.) from multiple countries (Europe, Canada, USA…). The team is set to grow in the future!

All techs are supervised by Colin (Lead Tech) and you will work closely with him.

  • Team composition: The team has 4 members
  • Team work: Mostly with design, but with other GPP teams and animation team as well

Key information

  • Accepting permanent staff and freelance candidates
  • Availability: ASAP (if available later, do not hesitate to apply!)
  • Location: Paris (Full remote possible from Europe)
  • Compensation and Benefits:

We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

A short article about us: https://tinyurl.com/mr23zkkb

Preferred experience

Core Mandate (3 main missions)

  • Develop, optimize, and maintain core gameplay systems related to Character, Controls, and Camera (3C), ensuring fluid and responsive player interactions.
  • Collaborate with designers and animators to fine-tune character movement, input systems, and camera behaviour for an exceptional player experience.
  • Mentor junior programmers, fostering best practices in 3C system development and real-time optimization.

Success Criteria (What are we expecting from you in the next months)

  • Delivers at least one combat-related feature with a high level of technical quality and clear technical and user documentations
  • Demonstrates deep Unreal Engine expertise and actively supports the 3C team by sharing knowledge and best practices

Recruitment process

1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Novaquark

2. Technical test (30 min) sent 30min before the Technical Interview.

3. Technical interview (45 min) via video call with Vincent (Lead Gameplay Programmer), Tushar (Lead Tech) and Théo (Associate Lead GPP 3C): To assess your technical skills and talk about your test

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

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About The Company

Novaquark is dedicated to bringing people from across the globe, forging together our own worlds and creations. Their unique mindset and technologies are incredibly innovative, appealing to a wide audience and suitable for an array of projects. Their first game, Dual Universe, is an ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy. The game grandly showcases the power of voxels and focuses on emergent gameplay with a player-driven in-game economy, politics, trade and warfare. Players and game makers alike are empowered to let their wildest imaginations soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art. And they’re just getting started!

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