Responsible for marketing and creative planning for the otome mobile game project, including market strategy, content creation, specific execution, and effectiveness review, responsible for marketing goals and results. Understand the game content and user preferences, actively explore effective and innovative marketing methods, including but not limited to brand materials, marketing events, and collaborations, maximizing exposure while ensuring user preference and word-of-mouth. Participate in the content ecosystem construction of the product, plan communication topics, output copy and communication materials, and jointly complete the goal of content success on various platforms. Integrate various resources, coordinate within the team and across departments to complete the project, control the overall and details, and respond to various unexpected problems in a timely manner.