CFX Artist

2 Weeks ago • 5 Years +

Job Summary

Job Description

As a CFX Artist, you will be the bridge between the animation and FX departments, ensuring high-quality character and creature deformations, simulations, and final rigged outputs. You will prepare assets for simulation, solve motion issues, and integrate cloth, hair, muscle, and skin simulations. You'll collaborate with animators, troubleshoot technical issues, optimize simulation workflows, and contribute to best practices. This role requires a strong balance of artistic sensibility and technical know-how.
Must have:
  • 5+ years of experience in VFX.
  • Knowledge of Maya, Houdini, Nuke.
  • Understanding of character rigging and dynamics.
  • Experience with cloth, muscle, and soft body simulations.
  • Strong Python and/or MEL scripting skills.
  • Excellent problem-solving and attention to detail.
  • Understanding physics and natural phenomena.
  • Strong communication and collaboration abilities.
Good to have:
  • Experience with muscle systems like Ziva Dynamics or Houdini FEM.
  • Knowledge of real-time engines like Unreal Engine.
  • C++ knowledge or plugin/tool development experience.
  • Background in anatomy and biomechanics.

Job Details

Job Description:

CFX Artist
As a CFX Artist, you will act as the bridge between the animation and FX departments, ensuring high-quality character and creature deformations, simulations, and final rigged outputs. You'll be responsible for preparing assets for simulation and shot work, solving motion issues, and integrating cloth, hair, muscle, and skin simulations into the final renders. This role requires a strong balance of artistic sensibility and technical know-how.

Key Responsibilities:

  • Prepare and maintain character and creature assets for animation and FX simulation. Work with the Model department to ensure that the geometry being simulated meets Technical Animation needs
  • Apply cloth, hair, muscle, and flesh simulations using proprietary or industry-standard tools.
  • Collaborate with animators to clean up motion and deformation artifacts.
  • Work closely with rigging, animation, and FX teams to ensure proper handoff and continuity.
  • Troubleshoot and solve technical issues in character/creature performances.
  • Optimize simulation workflows and develop tools/scripts as needed to improve efficiency.
  • Ensure assets meet both visual and technical requirements of the production pipeline.
  • Contribute to the development and documentation of best practices and workflows.

Requirements:

  • 5+ years of experience in a similar role in the VFX industry.
  • Good working knowledge in a production environment with Maya, Houdini, Nuke.
  • Solid understanding of character rigging, deformation, and dynamics.
  • Experience with cloth, muscle, and soft body simulations (e.g., nCloth, nHair, Marvelous Designer, Ziva, etc.).
  • Strong Python and/or MEL scripting skills.
  • Excellent problem-solving skills and attention to detail. 
  • Work with the technical teams to document and maintain libraries for rigging & tools.
  • Understanding physics and natural phenomena.
  • Strong communication and collaboration abilities.

Preferred Qualifications:

  • Experience with muscle systems (e.g., Ziva Dynamics, Houdini FEM).
  • Knowledge of real-time engines like Unreal Engine for Tech Anim workflows.
  • C++ knowledge or plugin/tool development experience.
  • Background in anatomy and biomechanics for believable creature/character movement.

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About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

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