Animator

3 Months ago • All levels • Animation

Job Summary

Job Description

As an Animator, you will be responsible for creating animations for in-game content and cutscenes. The role requires creating animations for both in-game and cutscenes. The responsibilities include producing animations for in-game and cutscenes, ensuring the highest quality of animation. The job also involves working with the team to achieve the creative vision of the project. The candidate is expected to have experience in creating animation, and the ability to work in a collaborative environment. The summary should include at least 75 words.
Must have:
  • Practical experience in hand-drawn animation using Maya, 3ds Max, or Softimage
  • Completion of at least one game title as an Animator.
Good to have:
  • Experience in motion production for cutscenes, capable of expressing detailed human movements
  • Ability to create in-game motions by processing motion capture data
  • Proficiency in hand-key animation
  • Experience in creating game animations using Maya
  • Experience using MotionBuilder
  • Knowledge and experience in creating a wide range of animations, including vehicles, mechs, and monsters
  • Practical experience in facial animation
  • Experience and knowledge of rigging
  • Experience in modifying and adjusting motion capture data
Perks:
  • Transportation expenses paid
  • Salary revisions, in principle, once a year
  • Health checkups
  • Telework available
  • Condolence money
  • Defined-contribution pension plan (for full-time employees only)
  • Incentives (for full-time employees only)

Job Details

English : https://hrmos.co/pages/2052996596448374784/jobs/0000015E

仕事内容

  • インゲーム、およびカットシーンにおけるアニメーションの制作。

応募条件

  • Maya、3ds Max、Softimageなどによる、手付けアニメーションの実務経験がある方。
  • Animatorとして1タイトル以上のゲームの完成経験。

あると望ましい経験

  • カットシーンのモーション制作経験があり、人体の細かい動きを表現できる方
  • モーションキャプチャーデータを加工したインゲームモーションの制作ができる方。
  • ハンドキーアニメーションの得意な方。
  • Mayaを使用したゲームアニメーションの制作経験
  • MotionBuilderの使用経験
  • 乗り物やメカ、モンスターなど、人物に限らない幅広いアニメーションの制作知識、および経験
  • フェイシャルアニメーションの実務経験
  • リギングの経験、知識
  • モーションキャプチャーデータの修正、調整経験 

提出物

  • 履歴書(写真付き)
  • 職務経歴書
    • 実務で使用経験のある得意とするツール、およびその使用年数を記載してください。
    • 過去に携わったすべてのゲームタイトルと担当業務内容を具体的にご明記ください。
    • ご自身が担当する職種で、現在もっとも表現として優れていると感じているゲーム、もしくは映像作品を挙げてください。またその理由を簡潔に記載してください。
    • ご自身が担当する職種に関係する最新の技術トレンドで、注目している事柄を一つ挙げてください。またその理由を簡潔に記載してください。
    • 最近プレイしたゲームの中で最も面白かったタイトルとその理由を簡潔に記載してください。
  • 作品
    • ご自身の能力をアピールしやすい手段でご提出ください。ただしWindows上で確認できるデジタルデータに限ります。
職種 / 募集ポジション アーティスト - アニメーター
雇用形態 契約社員
契約期間
1年間契約からスタートしていただきます。 ※勤怠や業務姿勢など評価により正社員登用の可能性あり
給与
応相談
・賃金改定原則年一回 ・企業型確定拠出年金制度、インセンティブ制度あり(正社員のみ)
勤務地
  • 1080075  東京都港区港南1-2-70 品川シーズンテラス
    地図で確認
 
勤務時間
裁量労働制もしくは10:00~18:45 ※勤務時間は始業時間10:00を基本として、個人の裁量に委ねられます。
休日
完全週休2日制(土日)及び祝日、夏期休暇、年末年始、有給休暇、慶弔休暇
福利厚生
交通費支給、賃金改定原則年一回、健康診断、テレワーク有り、慶弔金、企業型確定拠出年金制度(正社員のみ)、インセンティブ(正社員のみ)。
加入保険
各種社会保険(健康保険、雇用保険など)
受動喫煙対策
オフィス内完全禁煙。 ビル内に喫煙所あり。
会社情報
会社名 株式会社コジマプロダクション

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